lp:fight
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- bzr branch lp:fight
Branch information
Recent revisions
- 28. By woodsj <email address hidden>
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Added mouse pointer/scrl/button handling, as well as zoom/camera keys
- 25. By Ryan Prior
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ITimer is now IDelay, Model now inherits from List <Circle>, smash gives up lock at apex of flight, platforms are screwy but I patched things for now, moved most setup logic to external files and Program.cs in anticipation of editor code, tweaked combo keys, added conversions for angle<->vector and point<->vector2, cleaned out Model.cs, MobManager now cleans inactive delays, fixed broke-ass rotated sprite drawing, salmon color for models belonging to locked mobs, yup.
- 24. By woodsj <email address hidden>
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Added save/load features with robustness for XML-based platforms, models, etc; serialization and more projectile inheritance, yay
- 23. By woodsj <email address hidden>
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some cleanup and projectile momentum inheritance for testfighter
- 20. By Ryan Prior
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beginning of shield code, platform cleanup, facing cleanup, beginning of fighter damage, rework of test fighter (no more projectile subclassing yay)
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)