lp:fight

Created by Ryan Prior on 2012-06-24 and last modified on 2012-08-05
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Owner:
Mendota Interactive
Project:
fight
Status:
Development

Recent revisions

29. By woodsj <email address hidden> on 2012-08-05

Fixed save function redundancy for DeviceSaveData

28. By woodsj <email address hidden> on 2012-08-05

Added mouse pointer/scrl/button handling, as well as zoom/camera keys

27. By Ryan Prior on 2012-08-01

improved build behavior, skeleton of 'smart' cpu-controlled clients

26. By Ryan Prior on 2012-07-22

hanging on platforms now, rough implementation

25. By Ryan Prior on 2012-07-22

ITimer is now IDelay, Model now inherits from List <Circle>, smash gives up lock at apex of flight, platforms are screwy but I patched things for now, moved most setup logic to external files and Program.cs in anticipation of editor code, tweaked combo keys, added conversions for angle<->vector and point<->vector2, cleaned out Model.cs, MobManager now cleans inactive delays, fixed broke-ass rotated sprite drawing, salmon color for models belonging to locked mobs, yup.

24. By woodsj <email address hidden> on 2012-07-19

Added save/load features with robustness for XML-based platforms, models, etc; serialization and more projectile inheritance, yay

23. By woodsj <email address hidden> on 2012-07-19

some cleanup and projectile momentum inheritance for testfighter

22. By woodsj <email address hidden> on 2012-07-19

Projectile inheritance and code cleanup

21. By Ryan Prior on 2012-07-18

little more shield implementation; also, helpless falling

20. By Ryan Prior on 2012-07-18

beginning of shield code, platform cleanup, facing cleanup, beginning of fighter damage, rework of test fighter (no more projectile subclassing yay)

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