lp:fight

Created by Ryan Prior and last modified
Get this branch:
bzr branch lp:fight
Members of Mendota Interactive can upload to this branch. Log in for directions.

Related bugs

Related blueprints

Branch information

Owner:
Mendota Interactive
Project:
fight
Status:
Development

Recent revisions

29. By woodsj <email address hidden>

Fixed save function redundancy for DeviceSaveData

28. By woodsj <email address hidden>

Added mouse pointer/scrl/button handling, as well as zoom/camera keys

27. By Ryan Prior

improved build behavior, skeleton of 'smart' cpu-controlled clients

26. By Ryan Prior

hanging on platforms now, rough implementation

25. By Ryan Prior

ITimer is now IDelay, Model now inherits from List <Circle>, smash gives up lock at apex of flight, platforms are screwy but I patched things for now, moved most setup logic to external files and Program.cs in anticipation of editor code, tweaked combo keys, added conversions for angle<->vector and point<->vector2, cleaned out Model.cs, MobManager now cleans inactive delays, fixed broke-ass rotated sprite drawing, salmon color for models belonging to locked mobs, yup.

24. By woodsj <email address hidden>

Added save/load features with robustness for XML-based platforms, models, etc; serialization and more projectile inheritance, yay

23. By woodsj <email address hidden>

some cleanup and projectile momentum inheritance for testfighter

22. By woodsj <email address hidden>

Projectile inheritance and code cleanup

21. By Ryan Prior

little more shield implementation; also, helpless falling

20. By Ryan Prior

beginning of shield code, platform cleanup, facing cleanup, beginning of fighter damage, rework of test fighter (no more projectile subclassing yay)

Branch metadata

Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
This branch contains Public information 
Everyone can see this information.