Created by Mike C. Fletcher and last modified
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Mike C. Fletcher

Recent revisions

90. By Mike C. Fletcher <mcfletch@sturm>

Make the lobby server/client code a little more realistic

89. By Mike C. Fletcher <mcfletch@sturm>

Record timestamp for last successfully read message

88. By Mike C. Fletcher <mcfletch@sturm>

Make the message-continued type less annoying

87. By Mike C. Fletcher <mcfletch@sturm>

Reduce log level for common situation

86. By Mike C. Fletcher <mcfletch@sturm>

Add timeout value for "time before which a new client can take over a channel"

85. By Mike C. Fletcher <mcfletch@sturm>

Add support for resetting a channel to a new user... note: this is *not* likely safe, we need to make sure that the code is aware that a new connection has been made!

84. By Mike C. Fletcher <mcfletch@sturm>

Add OneOf type and a convenience method for reading from a known-sized block

83. By Mike C. Fletcher <mcfletch@sturm>

Quicky sample creating a lobby server using groups and the like with a pygame client...

82. By Mike C. Fletcher <mcfletch@sturm>

Reply to the large message

81. By Mike C. Fletcher <mcfletch@sturm>

More useful handling of message types in callback modes...

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