Created by Marten Richter on 2013-11-23 and last modified on 2013-12-07
Get this branch:
bzr branch lp:~marten-r/widelands/feature-3d-rendering-open-gl-es-compat
Only Marten Richter can upload to this branch. If you are Marten Richter please log in for upload directions.

Branch merges

Related bugs

Related blueprints

Branch information

Marten Richter

Recent revisions

6824. By Marten Richter \<<email address hidden>\> on 2013-12-07

Add z-Ordering for rendering, fix some drawing glitches, change api for 3d rendering

6823. By Marten Richter \<<email address hidden>\> on 2013-11-24

Full rendering with 3D coordinates, z-Buffer testing activated, but some visual artefacts

6822. By Marten Richter \<<email address hidden>\> on 2013-11-24

Add 3D drawing of roads to opengl rendering.

6821. By Marten Richter \<<email address hidden>\> on 2013-11-23

Introduce alternate 3D rendering path including projection matrix and objects

6820. By SirVer on 2013-10-29

Keep me sane while debugging: refactored expedition tests to not rely on a starting safegame and added minimal method to warp ships.

6819. By SirVer on 2013-10-29

Always use 32bit depth, never use 16bit.

6818. By SirVer on 2013-10-24

Do not rely on MapObjects still being available when saving or executing Commands.

6817. By SirVer on 2013-10-24

Add more debug output in case we are dying soon.

6816. By SirVer on 2013-10-23

Wood gnome win condition did crash at end of game.

6815. By SirVer on 2013-10-23

Added a todo.

Branch metadata

Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
This branch contains Public information 
Everyone can see this information.