lp:~marten-r/widelands/feature-3d-rendering-open-gl-es-compat
Created by
Marten Richter
on
2013-11-23
and last modified on
2013-12-07
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- bzr branch lp:~marten-r/widelands/feature-3d-rendering-open-gl-es-compat
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Recent revisions
- 6824. By Marten Richter \<<email address hidden>\> on 2013-12-07
-
Add z-Ordering for rendering, fix some drawing glitches, change api for 3d rendering
- 6823. By Marten Richter \<<email address hidden>\> on 2013-11-24
-
Full rendering with 3D coordinates, z-Buffer testing activated, but some visual artefacts
- 6822. By Marten Richter \<<email address hidden>\> on 2013-11-24
-
Add 3D drawing of roads to opengl rendering.
- 6821. By Marten Richter \<<email address hidden>\> on 2013-11-23
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Introduce alternate 3D rendering path including projection matrix and objects
- 6820. By SirVer on 2013-10-29
-
Keep me sane while debugging: refactored expedition tests to not rely on a starting safegame and added minimal method to warp ships.
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- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:widelands