lp:~marten-r/widelands/feature-3d-rendering-open-gl-es-compat

Created by Marten Richter on 2013-11-23 and last modified on 2013-12-07
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Owner:
Marten Richter
Project:
widelands
Status:
Development

Recent revisions

6824. By Marten Richter \<<email address hidden>\> on 2013-12-07

Add z-Ordering for rendering, fix some drawing glitches, change api for 3d rendering

6823. By Marten Richter \<<email address hidden>\> on 2013-11-24

Full rendering with 3D coordinates, z-Buffer testing activated, but some visual artefacts

6822. By Marten Richter \<<email address hidden>\> on 2013-11-24

Add 3D drawing of roads to opengl rendering.

6821. By Marten Richter \<<email address hidden>\> on 2013-11-23

Introduce alternate 3D rendering path including projection matrix and objects

6820. By SirVer on 2013-10-29

Keep me sane while debugging: refactored expedition tests to not rely on a starting safegame and added minimal method to warp ships.

6819. By SirVer on 2013-10-29

Always use 32bit depth, never use 16bit.

6818. By SirVer on 2013-10-24

Do not rely on MapObjects still being available when saving or executing Commands.

6817. By SirVer on 2013-10-24

Add more debug output in case we are dying soon.

6816. By SirVer on 2013-10-23

Wood gnome win condition did crash at end of game.

6815. By SirVer on 2013-10-23

Added a todo.

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lp:widelands
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