lp:~macslow/unity8/fix-snap-decision-proxy-model-hack

Created by Mirco Müller on 2015-01-26 and last modified on 2015-01-26
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Owner:
Mirco Müller
Project:
Unity 8
Status:
Development

Recent revisions

1282. By Mirco Müller on 2015-01-26

Fixed the snapDecisionProxyModel-hack in tst_Shell.qml... almost at least, since there's still a bug with mouseClick() not happening or hitting the right button.

1281. By Mirco Müller on 2015-01-26

Don't fix the snapDecisionProxyModel-hack in this branch. It'll be kept in a seperate one to not futher block this one from being MP'ed.

1280. By Mirco Müller on 2015-01-26

Merged with trunk.

1279. By Mirco Müller on 2015-01-26

Tighten ActionModel a bit.

1278. By Mirco Müller on 2015-01-26

Stripped down MockNotificationModel further. Checks of the Audio-state still fail... no idea why.

1277. By Mirco Müller on 2015-01-23

Make sure a click on the button with ok_id does trigger the notification to be removed from the model. Why the button in question reports a size of 0x0 and thus mouseClick() fails is currently beyond me.

1276. By Mirco Müller on 2015-01-22

This signal-spy is not used.

1275. By Mirco Müller on 2015-01-22

Trying to get rid of the FIXME/hack in tst_Shell.qml regarding the focus-reset when notifications closed.

1274. By Mirco Müller on 2015-01-22

Avoid emitting signal completed in the MockNotification, so notifications don't get removed from the model and can still be acted upon/tested further... some test-order reshuffle done.

1273. By Mirco Müller on 2015-01-22

Changed checks for passed action-id string. Also had to remove a waitForRendering() as it was causing a segfault... wtf

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