Created by Mirco Müller and last modified
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Mirco Müller

Recent revisions

33. By Mirco Müller

Fixed some indentation and tweaked the material- and light-values for the fragWireCube shader.

32. By Mirco Müller

Changed uniform iGlobalTime to just iTime... added fragWireCube shader and updated fragPBRPlayground.

31. By Mirco Müller

Moved torus and box in the PBR-example a bit back so the reflection on the ground is visible from the viewpoint.

30. By Mirco Müller

Added PBR-playground shader as a starting point for more advanced ray-marching examples.

29. By Mirco Müller

Use mktemp in the decompression header to make it a bit more robust.

28. By Mirco Müller

Added support for compact binaries.

27. By Mirco Müller

Added a subtle camera-animation.

26. By Mirco Müller

Save two calls to scene() in the normal-calculation of the 3D-truchet example.

25. By Mirco Müller

Cleaned up and fixed shade() of the 3D-truchet example.

24. By Mirco Müller

Added 3D-truchet ray-marching example.

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