lp:toyshader

Created by Mirco Müller on 2015-10-11 and last modified on 2017-12-12
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Owner:
Mirco Müller
Project:
ToyShader
Status:
Development

Recent revisions

33. By Mirco Müller on 2017-12-12

Fixed some indentation and tweaked the material- and light-values for the fragWireCube shader.

32. By Mirco Müller on 2017-12-12

Changed uniform iGlobalTime to just iTime... added fragWireCube shader and updated fragPBRPlayground.

31. By Mirco Müller on 2017-12-07

Moved torus and box in the PBR-example a bit back so the reflection on the ground is visible from the viewpoint.

30. By Mirco Müller on 2017-12-07

Added PBR-playground shader as a starting point for more advanced ray-marching examples.

29. By Mirco Müller on 2017-12-07

Use mktemp in the decompression header to make it a bit more robust.

28. By Mirco Müller on 2017-12-05

Added support for compact binaries.

27. By Mirco Müller on 2017-12-05

Added a subtle camera-animation.

26. By Mirco Müller on 2017-12-05

Save two calls to scene() in the normal-calculation of the 3D-truchet example.

25. By Mirco Müller on 2017-12-05

Cleaned up and fixed shade() of the 3D-truchet example.

24. By Mirco Müller on 2017-12-04

Added 3D-truchet ray-marching example.

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