Merge lp:~littlergirl/kubuntu-docs/graphics into lp:kubuntu-docs/precise

Proposed by Little Girl
Status: Merged
Merged at revision: 268
Proposed branch: lp:~littlergirl/kubuntu-docs/graphics
Merge into: lp:kubuntu-docs/precise
Diff against target: 883 lines (+469/-326)
1 file modified
docs/graphics/C/graphics.xml (+469/-326)
To merge this branch: bzr merge lp:~littlergirl/kubuntu-docs/graphics
Reviewer Review Type Date Requested Status
David Wonderly Pending
Review via email: mp+99220@code.launchpad.net

Description of the change

* Added an entity.
* Added some tags.
* Changed the layout of itemized lists, adding indents.
* Changed the layout of procedures, adding indents.
* Fixed some grammar.
* Fixed some punctuation.
* Replaced a reference to KpackageKit with a reference to Muon, and added Muon instructions.
* Rewrapped some text.

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1=== modified file 'docs/graphics/C/graphics.xml'
2--- docs/graphics/C/graphics.xml 2010-07-25 16:40:35 +0000
3+++ docs/graphics/C/graphics.xml 2012-03-25 19:33:19 +0000
4@@ -23,191 +23,217 @@
5
6 <para>
7 There are many free and open source graphics and image editing applications
8-available for Kubuntu such as <application>GIMP</application>,
9-<application>Blender</application>, <application>InkScape</application> and
10+available for &kubuntu; such as <application>GIMP</application>,
11+<application>Blender</application>, <application>InkScape</application>, and
12 more. These applications are not part of a default &kubuntu; installation.
13-However, they can be installed easily with the package manager
14-<application>KpackageKit</application>. This topic is an introduction to common
15-tasks in graphics editing applications, such as editing images, creating new
16-images, saving your work, and so forth.
17+They can, however, be installed easily with the <application>Muon</application>
18+package manager, which can be started by going to &menumuon;. This topic is an
19+introduction to common tasks in graphics editing applications, such as editing
20+images, creating new images, saving your work, and so forth.
21 </para>
22 </sect1>
23
24-
25 <sect1 id="gimp-introduction">
26 <title>GIMP (GNU Image Manipulation Program)</title>
27 <para>
28-GIMP (The GNU Image Manipulation Program) is a free raster graphics editor
29-licensed under GPL. It is primarily used as an image retouching and editing
30-tool. GIMP is built upon the GTK+ framework and thus can run on a variety of
31-platforms. It is used for graphics editing tasks such as photo editing,
32-image composition and image creation.
33-</para>
34-
35-<para>
36-GIMP can be enhanced by the use of plugins and scripts that perform complex
37-operations. It can also be used to convert different image formats.
38-</para>
39-
40-<para>
41-Some of the features and capabilities offered by GIMP include:
42+<application>GIMP</application> (The <trademark>GNU</trademark> Image
43+Manipulation Program) is a free raster graphics editor licensed under the
44+<acronym>GPL</acronym>. It is primarily used as an image retouching and editing
45+tool. <application>GIMP</application> is built upon the
46+<trademark>GTK+</trademark> framework and can run on a variety of platforms. It
47+is used for graphics editing tasks such as photo editing, image composition,
48+and image creation.
49+</para>
50+
51+<para>
52+<application>GIMP</application> can be enhanced by the use of plugins and
53+scripts that perform complex operations. It can also be used to convert
54+different image formats.
55+</para>
56+
57+<para>
58+Some of the features and capabilities offered by
59+<application>GIMP</application> include:
60
61 <itemizedlist>
62-<listitem><para>A full suite of painting tools including brushes, a pencil, an
63-airbrush, cloning, healing, dodge and burn, and more</para></listitem>
64-<listitem><para>Full Alpha channel support for working with transparency</para></listitem>
65-<listitem><para>Layers and channels</para></listitem>
66-<listitem><para>Advanced scripting capabilities</para></listitem>
67-<listitem><para>Multiple undo/redo (limited only by disk
68-space)</para></listitem>
69-<listitem><para>Transformation tools including rotate, scale, shear and
70-flip</para></listitem>
71-<listitem><para>Support for a wide range of file formats, including GIF, JPEG, PNG,
72-XPM, TIFF, TGA, MPEG, PS, PDF, PCX, BMP and many others</para></listitem>
73-<listitem><para>Selection tools, including rectangle, ellipse, free, fuzzy,
74-bezier and intelligent scissors</para></listitem>
75-<listitem><para>Plug-ins to add new file formats and new effect
76-filters.</para></listitem>
77+ <listitem>
78+ <para>
79+ A full suite of painting tools, including brushes, a pencil, an airbrush,
80+ cloning, healing, dodge and burn, and more.
81+ </para>
82+ </listitem>
83+ <listitem>
84+ <para>
85+ Full Alpha channel support for working with transparency.
86+ </para>
87+ </listitem>
88+ <listitem>
89+ <para>
90+ Layers and channels.
91+ </para>
92+ </listitem>
93+ <listitem>
94+ <para>
95+ Advanced scripting capabilities.
96+ </para>
97+ </listitem>
98+ <listitem>
99+ <para>
100+ Multiple undo/redo (limited only by disk space).
101+ </para>
102+ </listitem>
103+ <listitem>
104+ <para>
105+ Transformation tools, including rotate, scale, shear, and flip.
106+ </para>
107+ </listitem>
108+ <listitem>
109+ <para>
110+ Support for a wide range of file formats, including
111+ <acronym>GIF</acronym>, <acronym>JPEG</acronym>, <acronym>PNG</acronym>,
112+ <acronym>XPM</acronym>, <acronym>TIFF</acronym>, <acronym>TGA</acronym>,
113+ <acronym>MPEG</acronym>, <acronym>PS</acronym>, <acronym>PDF</acronym>,
114+ <acronym>PCX</acronym>, <acronym>BMP</acronym>, and many others.
115+ </para>
116+ </listitem>
117+ <listitem>
118+ <para>
119+ Selection tools, including rectangle, ellipse, free, fuzzy, bezier, and
120+ intelligent scissors.
121+ </para>
122+ </listitem>
123+ <listitem>
124+ <para>
125+ Plug-ins to add new file formats and new effect filters.
126+ </para>
127+ </listitem>
128 </itemizedlist>
129 </para>
130
131 <sect2 id="gimp-editing-graphics">
132-<title>Editing Graphics In Gimp</title>
133-<para>For editing images you can use <application>GIMP</application>, a
134-powerful and feature-packed application similar to Adobe's Photoshop.
135-Here's how to edit graphics in GIMP:
136+<title>Editing Graphics In <application>GIMP</application></title>
137+<para>
138+For editing images, you can use <application>GIMP</application>, a powerful and
139+feature-packed application similar to <trademark>Adobe</trademark>'s
140+<trademark>Photoshop</trademark>. Here's how to edit graphics in
141+<application>GIMP</application>:
142 </para>
143
144 <procedure>
145-<step>
146-<para>
147-Install Gimp from the package manager.
148-</para>
149-</step>
150-
151-<step>
152-<para>
153-To run <application>Gimp</application>, go to &menugimp;.
154-</para>
155-</step>
156-
157-<step>
158-<para>
159-In <application>Gimp</application>, go to
160-<menuchoice>
161-<guimenu>File</guimenu>
162-<guisubmenu>Open</guisubmenu>
163-</menuchoice> and navigate to the folder where the image is stored and open it.
164-</para>
165-
166-<para>
167-<example>
168-<title>Opening an image in Gimp</title>
169-<mediaobject>
170-<imageobject>
171-<imagedata fileref="help:/images/C/gimp-open.png" format="PNG"/>
172-</imageobject>
173-</mediaobject>
174-</example>
175-</para>
176-
177-</step>
178-
179-<step>
180-<para>
181-There are several tools available in <application>Gimp</application> for editing
182-the image, such as the 'Brush' and the 'Eraser' tools.
183-</para>
184-</step>
185-
186-<step>
187-<para>
188-When the editing is complete, go to
189-<menuchoice>
190-<guimenu>File</guimenu>
191-<guisubmenu>Save</guisubmenu>
192-</menuchoice> to save your file, or use <guisubmenu>Save As</guisubmenu> to
193-avoid overwriting the original image.
194-</para>
195-</step>
196+ <step>
197+ <para>
198+ Install <application>GIMP</application> from the
199+ <application>Muon</application> package manager, which can be started by
200+ going to &menumuon;.
201+ </para>
202+ </step>
203+ <step>
204+ <para>
205+ To run <application>GIMP</application>, go to &menugimp;.
206+ </para>
207+ </step>
208+ <step>
209+ <para>
210+ In <application>GIMP</application>, go to <menuchoice>
211+ <guimenu>File</guimenu><guisubmenu>Open</guisubmenu></menuchoice>,
212+ navigate to the folder where the image is stored, and open it.
213+ </para>
214+ <para>
215+ <example>
216+ <title>Opening an image in <application>GIMP</application></title>
217+ <mediaobject>
218+ <imageobject>
219+ <imagedata fileref="help:/images/C/gimp-open.png" format="PNG"/>
220+ </imageobject>
221+ </mediaobject>
222+ </example>
223+ </para>
224+ </step>
225+ <step>
226+ <para>
227+ There are several tools available in <application>GIMP</application> for
228+ editing images, such as the 'Brush' and the 'Eraser' tools.
229+ </para>
230+ </step>
231+ <step>
232+ <para>
233+ When the editing is complete, go to <menuchoice><guimenu>File</guimenu>
234+ <guisubmenu>Save</guisubmenu></menuchoice> to save your file, or use
235+ <guisubmenu>Save As</guisubmenu> to avoid overwriting the original image.
236+ </para>
237+ </step>
238 </procedure>
239 </sect2>
240
241 <sect2 id="creating-graphics-gimp">
242 <title>Creating Gaphics</title>
243-<para>Creating graphics can be accomplished in <application>Gimp</application>
244-easily. There are many filters and tools available that can be used to create
245-stunning graphics.
246-Here's how to create graphics:</para>
247+<para>
248+Creating graphics can easily be accomplished in
249+<application>GIMP</application>. There are many filters and tools available
250+that can be used to create stunning graphics. Here's how to create graphics:
251+</para>
252 <procedure>
253-<step>
254-<para>
255-To create images/graphics, start with an empty image in
256-<application>Gimp</application>. To do this, go to
257-<menuchoice>
258-<guimenu>File</guimenu>
259-<guisubmenu>New</guisubmenu>
260-</menuchoice> and enter the <acronym>dimensions</acronym> of the new image.
261-Press <guibutton>OK</guibutton>.
262-</para>
263-
264-<para>
265-<example>
266-<title>Creating a new image in Gimp</title>
267-<mediaobject>
268-<imageobject>
269-<imagedata fileref="help:/images/C/gimp-new.png" format="PNG"/>
270-</imageobject>
271-</mediaobject>
272-</example>
273-</para>
274-</step>
275-
276-<step>
277-<para>
278-With an empty image, any of the numerous tools available in
279-<application>Gimp</application> can be used to create a masterpiece!
280-For example, use the text tool, marked with a &apos;A&apos; in the toolbox
281-window, to add some text to the image. The text can then be manipulated by using
282-filters and adding more color to it.
283-<example>
284-<title>Adding some text to the image</title>
285-<mediaobject>
286-<imageobject>
287-<imagedata fileref="help:/images/C/gimp-text.png" format="PNG"/>
288-</imageobject>
289-</mediaobject>
290-</example>
291-</para>
292-</step>
293-
294-<step>
295-<para>
296-When the image has been created, it can be saved. To save a file in Gimp,
297-go to
298-<menuchoice>
299-<guimenu>File</guimenu>
300-<guisubmenu>Save</guisubmenu>
301-</menuchoice> and choose a location where the file will be saved.
302-<application>Gimp</application> requires that that a file type be selected for
303-the image being saved (png, jpg etc.). So the file extension must be specified
304-for the image being saved. One of the choices, .xcf, is the default
305-extension for <application>Gimp</application>. It is the preferred file type
306-that maintains the edit history of the image, which is helpful if the file is
307-expected to be edited further in Gimp.
308-</para>
309-
310-<para>
311-<example>
312-<title>Saving the image</title>
313-<mediaobject>
314-<imageobject>
315-<imagedata fileref="help:/images/C/gimp-save.png" format="PNG"/>
316-</imageobject>
317-</mediaobject>
318-</example>
319-</para>
320-</step>
321+ <step>
322+ <para>
323+ To create images/graphics, start with an empty image in
324+ <application>GIMP</application>. To do this, go to <menuchoice>
325+ <guimenu>File</guimenu> <guisubmenu>New</guisubmenu> </menuchoice> and
326+ enter the dimensions of the new image. Press <guibutton>OK</guibutton>.
327+ </para>
328+ <para>
329+ <example>
330+ <title>Creating a new image in <application>GIMP</application></title>
331+ <mediaobject>
332+ <imageobject>
333+ <imagedata fileref="help:/images/C/gimp-new.png" format="PNG"/>
334+ </imageobject>
335+ </mediaobject>
336+ </example>
337+ </para>
338+ </step>
339+ <step>
340+ <para>
341+ With an empty image, any of the numerous tools available in
342+ <application>GIMP</application> can be used to create a masterpiece! For
343+ example, use the text tool, marked with an 'A' in the toolbox window, to
344+ add some text to the image. The text can then be manipulated by using
345+ filters and adding more color to it.
346+ <example>
347+ <title>Adding some text to the image</title>
348+ <mediaobject>
349+ <imageobject>
350+ <imagedata fileref="help:/images/C/gimp-text.png" format="PNG"/>
351+ </imageobject>
352+ </mediaobject>
353+ </example>
354+ </para>
355+ </step>
356+ <step>
357+ <para>
358+ When the image has been created, it can be saved. To save a file in
359+ <application>GIMP</application>, go to <menuchoice>
360+ <guimenu>File</guimenu> <guisubmenu>Save</guisubmenu> </menuchoice> and
361+ choose a location where the file will be saved.
362+ <application>GIMP</application> requires that that a file type be
363+ selected for the image being saved (<acronym>png</acronym>,
364+ <acronym>jpg</acronym>, <abbrev>etc.</abbrev>), so the file extension
365+ must be specified. The <acronym>.xcf</acronym> choice is considered to be
366+ the default extension for <application>GIMP</application>. It is the
367+ preferred file type that maintains the edit history of the image, which
368+ is helpful if the file is expected to be edited further in
369+ <application>GIMP</application>.
370+ </para>
371+ <para>
372+ <example>
373+ <title>Saving the image</title>
374+ <mediaobject>
375+ <imageobject>
376+ <imagedata fileref="help:/images/C/gimp-save.png" format="PNG"/>
377+ </imageobject>
378+ </mediaobject>
379+ </example>
380+ </para>
381+ </step>
382 </procedure>
383 </sect2>
384
385@@ -215,15 +241,28 @@
386 <title>References</title>
387 <para>
388 For a complete guide to editing and creating images and graphics in
389-<application>Gimp</application>, please see the <ulink
390+<application>GIMP</application>, please see the <ulink
391 url="http://www.gimp.org/tutorials/">tutorials</ulink> and the official <ulink
392-url="http://www.gimp.org/docs/">documentation</ulink> from the Gimp website.
393-More resources for learning GIMP include:
394+url="http://www.gimp.org/docs/">documentation</ulink> from the
395+<application>GIMP</application> web site. More resources for learning
396+<application>GIMP</application> include:
397 <itemizedlist>
398-<listitem><para><ulink url="http://www.gimp.org/tutorials/">Official Gimp Tutorials</ulink></para></listitem>
399-<listitem><para><ulink url="http://www.gimp-tutorials.net">Gimp-Tutorials.net</ulink></para></listitem>
400-<listitem><para><ulink url="http://www.gimpguru.org/Tutorials/">Gimp Guru</ulink></para></listitem>
401-<listitem><para><ulink url="http://gimp-savvy.com/BOOK/index.html">Grokking The GIMP (Book)</ulink></para></listitem>
402+ <listitem>
403+ <para>
404+ <ulink url="http://www.gimp-tutorials.net">Gimp-Tutorials.net</ulink>
405+ </para>
406+ </listitem>
407+ <listitem>
408+ <para>
409+ <ulink url="http://www.gimpguru.org/Tutorials/">Gimp Guru</ulink>
410+ </para>
411+ </listitem>
412+ <listitem>
413+ <para>
414+ <ulink url="http://gimp-savvy.com/BOOK/index.html">Grokking The GIMP
415+ (Book)</ulink>
416+ </para>
417+ </listitem>
418 </itemizedlist>
419 </para>
420 </sect2>
421@@ -233,81 +272,139 @@
422 <title>Inkscape</title>
423 <para>
424 <application>Inkscape</application> is a vector graphics editor application. It
425-uses Scalable Vector Graphics (SVG), an open XML-based W3C standard, as its
426-native format. Inkscape is built on GTK+ and therefore can run on a variety of
427-different platforms.To run Inkscape, install it with the package manager
428-and go to &menuinkscape;
429+uses Scalable Vector Graphics (<acronym>SVG</acronym>), an open
430+<acronym>XML</acronym>-based <trademark>W3C</trademark> standard, as its native
431+format. <application>Inkscape</application> is built on
432+<trademark>GTK+</trademark>, and can therefore run on a variety of different
433+platforms.
434+</para>
435+<para>
436+Install <application>Inkscape</application> from the
437+<application>Muon</application> package manager, which can be started by going
438+to &menumuon;.
439+</para>
440+<para>
441+To run <application>Inkscape</application>, go to &menuinkscape;.
442 </para>
443 <para>
444 Some features of <application>Inkscape</application> are:
445 <itemizedlist>
446-<listitem><para>Create ellipses, rectangles, circles, paths, text using the
447-different types of tools available.</para></listitem>
448-<listitem><para>Manipulate, style, rotate and edit objects.</para></listitem>
449-<listitem><para>Command-line interface, primarily for format conversion
450-functions.</para></listitem>
451-<listitem><para>XML tree editor for manipulating SVG
452-documents.</para></listitem>
453+ <listitem>
454+ <para>
455+ Create ellipses, rectangles, circles, paths, and text using the different
456+ types of tools available.
457+ </para>
458+ </listitem>
459+ <listitem>
460+ <para>
461+ Manipulate, style, rotate, and edit objects.
462+ </para>
463+ </listitem>
464+ <listitem>
465+ <para>
466+ Command-line interface, primarily for format conversion functions.
467+ </para>
468+ </listitem>
469+ <listitem>
470+ <para>
471+ <acronym>XML</acronym> tree editor for manipulating
472+ <acronym>SVG</acronym> documents.
473+ </para>
474+ </listitem>
475 </itemizedlist>
476 </para>
477
478 <sect2 id="inkscape-creating-images">
479 <title>Creating Vector Images With Inkscape</title>
480 <procedure>
481-<step><para>Open Inkscape by going to &menuinkscape;</para></step>
482-<step><para>
483-Set the image size by changing the 'width' and 'height' of the
484-document in <menuchoice><guimenu>File</guimenu><guisubmenu>Document
485-Properties</guisubmenu></menuchoice>
486-<example>
487-<title>Document Properties</title>
488-<mediaobject>
489-<imageobject>
490-<imagedata fileref="help:/images/C/inkscape-doc-properties.png" format="PNG"/>
491-</imageobject>
492-</mediaobject>
493-</example>
494-</para></step>
495-
496-<step><para>
497-Draw circles, rectangles, polygons etc. by selecting the appropriate tool from
498-the toolbox and then click the mouse and drag in the image.
499-<example>
500-<title>Drawing Shapes</title>
501-<mediaobject><imageobject><imagedata fileref="help:/images/C/inkscape-draw.png" format="PNG"/></imageobject></mediaobject>
502-</example>
503-</para></step>
504-
505-<step><para>
506-Text can be added to the image by selecting the 'Text' tool (marked with an 'T'
507-symbol in the toolbox) or by pressing <keycap>T</keycap> on the keyboard and
508-clicking once in the image where the text will be placed.
509-<example>
510-<title>Adding Text</title>
511-<mediaobject><imageobject><imagedata fileref="help:/images/C/inkscape-text.png" format="PNG"/></imageobject></mediaobject>
512-</example>
513-</para></step>
514-
515-<step><para>
516-When the editing is complete, save the image by going to
517-<menuchoice><guimenu>File</guimenu><guisubmenu>Save</guisubmenu></menuchoice>.
518-Navigate to the folder where the file should be saved, enter a filename, and hit
519-<guibutton>Save</guibutton>. Files can be saved as Plain SVG or as Inkscape
520-SVG. There is additional information in Inkscape SVG images that is not used by
521-other SVG image editors.
522-</para></step>
523+ <step>
524+ <para>
525+ Open Inkscape by going to &menuinkscape;.
526+ </para>
527+ </step>
528+ <step>
529+ <para>
530+ Set the image size by changing the 'width' and 'height' of the document
531+ in <menuchoice><guimenu>File</guimenu><guisubmenu>Document
532+ Properties</guisubmenu></menuchoice>.
533+ <example>
534+ <title>Document Properties</title>
535+ <mediaobject>
536+ <imageobject>
537+ <imagedata fileref="help:/images/C/inkscape-doc-properties.png"
538+ format="PNG"/>
539+ </imageobject>
540+ </mediaobject>
541+ </example>
542+ </para>
543+ </step>
544+ <step>
545+ <para>
546+ Draw circles, rectangles, polygons, <abbrev>etc.</abbrev>, by selecting
547+ the appropriate tool from the toolbox and then
548+ <mousebutton>left</mousebutton>-clicking the mouse and dragging in the
549+ image.
550+ <example>
551+ <title>Drawing Shapes</title>
552+ <mediaobject><imageobject><imagedata fileref="help:/images/C/inkscape-draw.png" format="PNG"/></imageobject></mediaobject>
553+ </example>
554+ </para>
555+ </step>
556+ <step>
557+ <para>
558+ Text can be added to the image by selecting the 'Text' tool (marked with
559+ a <symbol>T</symbol> symbol in the toolbox) or by pressing
560+ <keycap>T</keycap> on the keyboard and <mousebutton>left</mousebutton>-
561+ clicking once in the image where the text should be placed.
562+ <example>
563+ <title>Adding Text</title>
564+ <mediaobject><imageobject><imagedata fileref="help:/images/C/inkscape-text.png" format="PNG"/></imageobject></mediaobject>
565+ </example>
566+ </para>
567+ </step>
568+ <step>
569+ <para>
570+ When the editing is complete, save the image by going to
571+ <menuchoice><guimenu>File</guimenu><guisubmenu>Save</guisubmenu>
572+ </menuchoice>. Navigate to the folder where the file should be saved,
573+ enter a <userinput>filename</userinput>, and
574+ <mousebutton>left</mousebutton>-click the <guibutton>Save</guibutton>
575+ button. Files can be saved as Plain <acronym>SVG</acronym> or as
576+ <application>Inkscape</application> <acronym>SVG</acronym>. There is
577+ additional information inside <application>Inkscape</application>
578+ <acronym>SVG</acronym> images that is not used by other
579+ <acronym>SVG</acronym> image editors.
580+ </para>
581+ </step>
582 </procedure>
583 </sect2>
584
585 <sect2 id="inkscape-reference">
586 <title>References</title>
587-<para>The "Help" menu in Inkscape includes tutorials. Additional information
588-about using <application>Inkscape</application> is available:
589+<para>
590+The "Help" menu in <application>Inkscape</application> includes tutorials.
591+Additional information about using <application>Inkscape</application> is
592+available:
593 <itemizedlist>
594-<listitem><para><ulink url="http://www.inkscape.org/doc/basic/tutorial-basic.html">Inkscape Basic Tutorial</ulink></para></listitem>
595-<listitem><para><ulink url="http://inkscapetutorials.wordpress.com/">The Inkscape Tutorials Weblog</ulink></para></listitem>
596-<listitem><para><ulink url="http://www.inkscapetutorials.net/">InkscapeTutorials.net</ulink></para></listitem>
597-<listitem><para><ulink url="http://www.inkscape.org/doc/keys046.html">Inkscape Keys and Mouse Reference</ulink></para></listitem>
598+ <listitem>
599+ <para>
600+ <ulink
601+ url="http://www.inkscape.org/doc/basic/tutorial-basic.html">Inkscape
602+ Basic Tutorial</ulink>
603+ </para>
604+ </listitem>
605+ <listitem>
606+ <para>
607+ <ulink url="http://inkscapetutorials.wordpress.com">The Inkscape
608+ Tutorials Weblog</ulink>
609+ </para>
610+ </listitem>
611+ <listitem>
612+ <para>
613+ <ulink url="http://www.inkscape.org/doc/keys046.html">Inkscape Keys and
614+ Mouse Reference</ulink>
615+ </para>
616+ </listitem>
617 </itemizedlist>
618 </para>
619 </sect2>
620@@ -317,10 +414,12 @@
621 <title>An Introduction To Blender</title>
622 <para>
623 <application>Blender</application> is a 3D graphics application, released under
624-the GNU General Public License. Blender provides a broad spectrum of modeling,
625-texturing, lighting, animation and video post-processing functionality in one
626-package. Blender can be installed from the package manager
627-<application>KPackageKit</application>; &menukpackagekit;
628+the <trademark>GNU</trademark> General Public License.
629+<application>Blender</application> provides a broad spectrum of modeling,
630+texturing, lighting, animation, and video post-processing functionality in one
631+package. Install <application>Blender</application> from the
632+<application>Muon</application> package manager, which can be started by going
633+to &menumuon;.
634 </para>
635
636 <sect2 id="blender-basics">
637@@ -328,98 +427,128 @@
638 <para>
639 <application>Blender</application> is a powerful application that can be used to
640 perform advanced and complex tasks, such as video editing, 3D modeling and
641-animation. This guide is an introduction to the Blender interface, and also
642-covers basic functions like Exporting and Importing an image.
643+animation. This guide is an introduction to the
644+<application>Blender</application> interface, and also covers basic functions
645+like exporting and importing an image.
646 </para>
647
648 <procedure>
649-<step><para>Open blender by going to &menublender;</para></step>
650-<step><para>The <application>Blender</application>'s splash screen will appear,
651-followed by a window similar to the one below:
652-<example>
653-<title>Blender Window</title>
654-<mediaobject>
655-<imageobject><imagedata fileref="help:/images/C/blender-main.png" format="PNG"/></imageobject>
656-</mediaobject>
657-</example>
658-</para></step>
659-
660-<step><para>The center of the screen is the main view for creating and viewing
661-3D models. The bottom portion of the screen is the 'Panel', which has controls
662-to modify mesh models.
663-</para></step>
664-
665-<step><para>By default there is a square in the center of the main view. With
666-the cursor in the main window, the view can be rotated by pressing the middle
667-mouse button and dragging the mouse. As the mouse is dragged, the object can be
668-viewed from different angles. Three arrows represent the three axes: X, Y
669-and Z.
670-<example>
671-<title>Rotating View</title>
672-<mediaobject>
673-<imageobject><imagedata fileref="help:/images/C/blender-drag.png" format="PNG"/></imageobject>
674-</mediaobject>
675-</example>
676-</para></step>
677-
678-<step><para>
679-Views can also be changed by pressing the keys in the number keypad.
680-Pressing the "1" key in the number keypad changes the view. Pressing the "7"
681-key returns to the default view.
682-</para></step>
683-
684-<step><para>
685-Objects are selected by clicking the 'Right Mouse Button'. All objects can be
686-selected or deselected by pressing the <keycap>A</keycap> key on the keyboard.
687-</para></step>
688-
689-<step><para>
690-Delete the default cube in the main window by pressing the <keycap>X</keycap>
691-key on the keyboard and then pressing <keycap>Enter</keycap>.
692-</para></step>
693-
694-<step><para>
695-Next, add a new mesh/object in the scene by pressing <keycap>Spacebar</keycap> and
696-selecting
697-<menuchoice><guimenu>Add</guimenu><guisubmenu>Mesh</guisubmenu><guisubmenu>UVSphere</guisubmenu></menuchoice>
698-Choose the default settings in the dialog and press
699-<guibutton>OK</guibutton>.
700-<example>
701-<title>Adding a new mesh</title>
702-<mediaobject>
703-<imageobject><imagedata fileref="help:/images/C/blender-uvsphere.png" format="PNG"/></imageobject>
704-</mediaobject>
705-</example>
706-</para></step>
707-
708-<step><para>
709-To move the new object, first select it (by clicking on it with the Right Mouse
710-Button), and press 'G' on the keyboard. Now drag the mouse in any direction to
711-move the object in that direction. To move the object in a specific direction,
712-press <keycap>G</keycap> followed by the axis of that direction. For example:
713-To move an object in the Z axis, press <keycap>G</keycap> and then
714-<keycap>Z</keycap>.
715-</para></step>
716-
717-<step><para>
718-To rotate the object, press <keycap>R</keycap> and rotate using the mouse. The
719-object can be rotated around a specific axis by pressing <keycap>X</keycap>,
720-<keycap>Y</keycap> or <keycap>Z</keycap> after pressing <keycap>R</keycap>.
721-</para></step>
722-
723-<step><para>
724-When all objects have been added, the scene can be rendered by going to
725-<menuchoice><guimenu>Render</guimenu><guisubmenu>Render
726-Current Frame</guisubmenu></menuchoice> or by pressing <keycap>F12</keycap>.
727-</para></step>
728-
729-<step><para>
730-Save the finished image by selecting
731-<menuchoice><guimenu>File</guimenu><guisubmenu>Save</guisubmenu></menuchoice>.
732-or press <keycombo><keycap>Ctrl</keycap><keycap>W</keycap></keycombo>. Enter the
733-filename, choose a path and press the <guibutton>OK</guibutton> button.
734-</para></step>
735-
736+ <step>
737+ <para>
738+ Open <application>Blender</application> by going to &menublender;
739+ </para>
740+ </step>
741+ <step>
742+ <para>
743+ <application>Blender</application>'s splash screen will appear, followed
744+ by a window similar to the one below:
745+ <example>
746+ <title>Blender Window</title>
747+ <mediaobject>
748+ <imageobject><imagedata fileref="help:/images/C/blender-main.png" format="PNG"/></imageobject>
749+ </mediaobject>
750+ </example>
751+ </para>
752+ </step>
753+ <step>
754+ <para>
755+ The center of the screen is the main view for creating and viewing
756+ <acronym>3D</acronym> models. The bottom portion of the screen is the
757+ <interface>Panel</interface>, which has controls to modify mesh models.
758+ </para>
759+ </step>
760+ <step>
761+ <para>
762+ There is a square in the center of the main view by default. With the
763+ cursor in the main window, the view can be rotated by pressing the
764+ <mousebutton>middle</mousebutton> mouse button and dragging the mouse. As
765+ the mouse is dragged, the object can be viewed from different angles.
766+ Three arrows represent X, Y, and Z axes.
767+ <example>
768+ <title>Rotating View</title>
769+ <mediaobject>
770+ <imageobject><imagedata fileref="help:/images/C/blender-drag.png" format="PNG"/></imageobject>
771+ </mediaobject>
772+ </example>
773+ </para>
774+ </step>
775+ <step>
776+ <para>
777+ Views can also be changed by pressing the keys in the number keypad.
778+ Pressing the <keycap>1</keycap> key in the number keypad changes the
779+ view. Pressing the <keycap>7</keycap> key returns to the default view.
780+ </para>
781+ </step>
782+ <step>
783+ <para>
784+ Objects are selected by clicking the <mousebutton>right</mousebutton>.
785+ All objects can be selected or deselected by pressing the
786+ <keycap>A</keycap> key on the keyboard.
787+ </para>
788+ </step>
789+ <step>
790+ <para>
791+ Delete the default cube in the main window by pressing the
792+ <keycap>X</keycap> key on the keyboard and then pressing the
793+ <keycap>Enter</keycap> key.
794+ </para>
795+ </step>
796+ <step>
797+ <para>
798+ Next, add a new mesh/object in the scene by pressing the
799+ <keycap>Spacebar</keycap> and selecting <menuchoice>
800+ <guimenu>Add</guimenu><guisubmenu>Mesh</guisubmenu>
801+ <guisubmenu>UVSphere</guisubmenu></menuchoice> Choose the default
802+ settings in the dialog and <mousebutton>left</mousebutton>-click the
803+ <guibutton>OK</guibutton> button.
804+ <example>
805+ <title>Adding a new mesh</title>
806+ <mediaobject>
807+ <imageobject><imagedata fileref="help:/images/C/blender-uvsphere.png" format="PNG"/></imageobject>
808+ </mediaobject>
809+ </example>
810+ </para>
811+ </step>
812+ <step>
813+ <para>
814+ To move the new object, first select it (by
815+ <mousebutton>right</mousebutton>-clicking it), and then press the
816+ <keycap>G</keycap> key on the keyboard. Now drag the mouse in any
817+ direction to move the object in that direction. To move the object in a
818+ specific direction, press the <keycap>G</keycap> key followed by the axis
819+ of that direction. For example:
820+ </para>
821+ <para>
822+ To move an object in the Z axis, press the <keycap>G</keycap> key and
823+ then the <keycap>Z</keycap> key.
824+ </para>
825+ </step>
826+ <step>
827+ <para>
828+ To rotate the object, press the <keycap>R</keycap> key and rotate using
829+ the mouse. The object can be rotated around a specific axis by pressing
830+ the <keycap>X</keycap> key, the <keycap>Y</keycap> key, or the
831+ <keycap>Z</keycap> key after pressing the <keycap>R</keycap> key.
832+ </para>
833+ </step>
834+ <step>
835+ <para>
836+ When all objects have been added, the scene can be rendered by going to
837+ <menuchoice><guimenu>Render</guimenu><guisubmenu>Render Current
838+ Frame</guisubmenu></menuchoice> or by pressing the <keycap>F12</keycap>
839+ key.
840+ </para>
841+ </step>
842+ <step>
843+ <para>
844+ Save the finished image by selecting <menuchoice><guimenu>File</guimenu>
845+ <guisubmenu>Save</guisubmenu></menuchoice> or pressing <keycombo>
846+ <keycap>Ctrl</keycap><keycap>W</keycap></keycombo>. Enter the
847+ <userinput>filename</userinput>, choose a path, and
848+ <mousebutton>left</mousebutton>-click the <guibutton>OK</guibutton>
849+ button.
850+ </para>
851+ </step>
852 </procedure>
853 </sect2>
854
855@@ -427,10 +556,24 @@
856 <title>References</title>
857 <para>Blender resources:
858 <itemizedlist>
859-<listitem><para><ulink url="http://www.blender.org/education-help/tutorials/">Blender Tutorials Archive</ulink></para></listitem>
860-<listitem><para><ulink url="http://www.ibiblio.org/bvidtute/">Blender Video Tutorials</ulink></para></listitem>
861-<listitem><para><ulink url="http://blenderunderground.com/">Blender Underground Video Tutorials</ulink></para></listitem>
862-<listitem><para><ulink url="http://www.blender.org/education-help/manuals-books/">Blender Books</ulink></para></listitem>
863+ <listitem>
864+ <para>
865+ <ulink url="http://www.blender.org/education-help/tutorials/">Blender
866+ Tutorials Archive</ulink>
867+ </para>
868+ </listitem>
869+ <listitem>
870+ <para>
871+ <ulink url="http://www.ibiblio.org/bvidtute/">Blender Video
872+ Tutorials</ulink>
873+ </para>
874+ </listitem>
875+ <listitem>
876+ <para>
877+ <ulink url="http://blenderunderground.com">Blender Underground Video
878+ Tutorials</ulink>
879+ </para>
880+ </listitem>
881 </itemizedlist>
882 </para>
883 </sect2>

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