Merge lp:~littlergirl/kubuntu-docs/graphics into lp:kubuntu-docs/precise
- graphics
- Merge into precise
Proposed by
Little Girl
Status: | Merged |
---|---|
Merged at revision: | 268 |
Proposed branch: | lp:~littlergirl/kubuntu-docs/graphics |
Merge into: | lp:kubuntu-docs/precise |
Diff against target: |
883 lines (+469/-326) 1 file modified
docs/graphics/C/graphics.xml (+469/-326) |
To merge this branch: | bzr merge lp:~littlergirl/kubuntu-docs/graphics |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
David Wonderly | Pending | ||
Review via email:
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Commit message
Description of the change
* Added an entity.
* Added some tags.
* Changed the layout of itemized lists, adding indents.
* Changed the layout of procedures, adding indents.
* Fixed some grammar.
* Fixed some punctuation.
* Replaced a reference to KpackageKit with a reference to Muon, and added Muon instructions.
* Rewrapped some text.
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1 | === modified file 'docs/graphics/C/graphics.xml' |
2 | --- docs/graphics/C/graphics.xml 2010-07-25 16:40:35 +0000 |
3 | +++ docs/graphics/C/graphics.xml 2012-03-25 19:33:19 +0000 |
4 | @@ -23,191 +23,217 @@ |
5 | |
6 | <para> |
7 | There are many free and open source graphics and image editing applications |
8 | -available for Kubuntu such as <application>GIMP</application>, |
9 | -<application>Blender</application>, <application>InkScape</application> and |
10 | +available for &kubuntu; such as <application>GIMP</application>, |
11 | +<application>Blender</application>, <application>InkScape</application>, and |
12 | more. These applications are not part of a default &kubuntu; installation. |
13 | -However, they can be installed easily with the package manager |
14 | -<application>KpackageKit</application>. This topic is an introduction to common |
15 | -tasks in graphics editing applications, such as editing images, creating new |
16 | -images, saving your work, and so forth. |
17 | +They can, however, be installed easily with the <application>Muon</application> |
18 | +package manager, which can be started by going to &menumuon;. This topic is an |
19 | +introduction to common tasks in graphics editing applications, such as editing |
20 | +images, creating new images, saving your work, and so forth. |
21 | </para> |
22 | </sect1> |
23 | |
24 | - |
25 | <sect1 id="gimp-introduction"> |
26 | <title>GIMP (GNU Image Manipulation Program)</title> |
27 | <para> |
28 | -GIMP (The GNU Image Manipulation Program) is a free raster graphics editor |
29 | -licensed under GPL. It is primarily used as an image retouching and editing |
30 | -tool. GIMP is built upon the GTK+ framework and thus can run on a variety of |
31 | -platforms. It is used for graphics editing tasks such as photo editing, |
32 | -image composition and image creation. |
33 | -</para> |
34 | - |
35 | -<para> |
36 | -GIMP can be enhanced by the use of plugins and scripts that perform complex |
37 | -operations. It can also be used to convert different image formats. |
38 | -</para> |
39 | - |
40 | -<para> |
41 | -Some of the features and capabilities offered by GIMP include: |
42 | +<application>GIMP</application> (The <trademark>GNU</trademark> Image |
43 | +Manipulation Program) is a free raster graphics editor licensed under the |
44 | +<acronym>GPL</acronym>. It is primarily used as an image retouching and editing |
45 | +tool. <application>GIMP</application> is built upon the |
46 | +<trademark>GTK+</trademark> framework and can run on a variety of platforms. It |
47 | +is used for graphics editing tasks such as photo editing, image composition, |
48 | +and image creation. |
49 | +</para> |
50 | + |
51 | +<para> |
52 | +<application>GIMP</application> can be enhanced by the use of plugins and |
53 | +scripts that perform complex operations. It can also be used to convert |
54 | +different image formats. |
55 | +</para> |
56 | + |
57 | +<para> |
58 | +Some of the features and capabilities offered by |
59 | +<application>GIMP</application> include: |
60 | |
61 | <itemizedlist> |
62 | -<listitem><para>A full suite of painting tools including brushes, a pencil, an |
63 | -airbrush, cloning, healing, dodge and burn, and more</para></listitem> |
64 | -<listitem><para>Full Alpha channel support for working with transparency</para></listitem> |
65 | -<listitem><para>Layers and channels</para></listitem> |
66 | -<listitem><para>Advanced scripting capabilities</para></listitem> |
67 | -<listitem><para>Multiple undo/redo (limited only by disk |
68 | -space)</para></listitem> |
69 | -<listitem><para>Transformation tools including rotate, scale, shear and |
70 | -flip</para></listitem> |
71 | -<listitem><para>Support for a wide range of file formats, including GIF, JPEG, PNG, |
72 | -XPM, TIFF, TGA, MPEG, PS, PDF, PCX, BMP and many others</para></listitem> |
73 | -<listitem><para>Selection tools, including rectangle, ellipse, free, fuzzy, |
74 | -bezier and intelligent scissors</para></listitem> |
75 | -<listitem><para>Plug-ins to add new file formats and new effect |
76 | -filters.</para></listitem> |
77 | + <listitem> |
78 | + <para> |
79 | + A full suite of painting tools, including brushes, a pencil, an airbrush, |
80 | + cloning, healing, dodge and burn, and more. |
81 | + </para> |
82 | + </listitem> |
83 | + <listitem> |
84 | + <para> |
85 | + Full Alpha channel support for working with transparency. |
86 | + </para> |
87 | + </listitem> |
88 | + <listitem> |
89 | + <para> |
90 | + Layers and channels. |
91 | + </para> |
92 | + </listitem> |
93 | + <listitem> |
94 | + <para> |
95 | + Advanced scripting capabilities. |
96 | + </para> |
97 | + </listitem> |
98 | + <listitem> |
99 | + <para> |
100 | + Multiple undo/redo (limited only by disk space). |
101 | + </para> |
102 | + </listitem> |
103 | + <listitem> |
104 | + <para> |
105 | + Transformation tools, including rotate, scale, shear, and flip. |
106 | + </para> |
107 | + </listitem> |
108 | + <listitem> |
109 | + <para> |
110 | + Support for a wide range of file formats, including |
111 | + <acronym>GIF</acronym>, <acronym>JPEG</acronym>, <acronym>PNG</acronym>, |
112 | + <acronym>XPM</acronym>, <acronym>TIFF</acronym>, <acronym>TGA</acronym>, |
113 | + <acronym>MPEG</acronym>, <acronym>PS</acronym>, <acronym>PDF</acronym>, |
114 | + <acronym>PCX</acronym>, <acronym>BMP</acronym>, and many others. |
115 | + </para> |
116 | + </listitem> |
117 | + <listitem> |
118 | + <para> |
119 | + Selection tools, including rectangle, ellipse, free, fuzzy, bezier, and |
120 | + intelligent scissors. |
121 | + </para> |
122 | + </listitem> |
123 | + <listitem> |
124 | + <para> |
125 | + Plug-ins to add new file formats and new effect filters. |
126 | + </para> |
127 | + </listitem> |
128 | </itemizedlist> |
129 | </para> |
130 | |
131 | <sect2 id="gimp-editing-graphics"> |
132 | -<title>Editing Graphics In Gimp</title> |
133 | -<para>For editing images you can use <application>GIMP</application>, a |
134 | -powerful and feature-packed application similar to Adobe's Photoshop. |
135 | -Here's how to edit graphics in GIMP: |
136 | +<title>Editing Graphics In <application>GIMP</application></title> |
137 | +<para> |
138 | +For editing images, you can use <application>GIMP</application>, a powerful and |
139 | +feature-packed application similar to <trademark>Adobe</trademark>'s |
140 | +<trademark>Photoshop</trademark>. Here's how to edit graphics in |
141 | +<application>GIMP</application>: |
142 | </para> |
143 | |
144 | <procedure> |
145 | -<step> |
146 | -<para> |
147 | -Install Gimp from the package manager. |
148 | -</para> |
149 | -</step> |
150 | - |
151 | -<step> |
152 | -<para> |
153 | -To run <application>Gimp</application>, go to &menugimp;. |
154 | -</para> |
155 | -</step> |
156 | - |
157 | -<step> |
158 | -<para> |
159 | -In <application>Gimp</application>, go to |
160 | -<menuchoice> |
161 | -<guimenu>File</guimenu> |
162 | -<guisubmenu>Open</guisubmenu> |
163 | -</menuchoice> and navigate to the folder where the image is stored and open it. |
164 | -</para> |
165 | - |
166 | -<para> |
167 | -<example> |
168 | -<title>Opening an image in Gimp</title> |
169 | -<mediaobject> |
170 | -<imageobject> |
171 | -<imagedata fileref="help:/images/C/gimp-open.png" format="PNG"/> |
172 | -</imageobject> |
173 | -</mediaobject> |
174 | -</example> |
175 | -</para> |
176 | - |
177 | -</step> |
178 | - |
179 | -<step> |
180 | -<para> |
181 | -There are several tools available in <application>Gimp</application> for editing |
182 | -the image, such as the 'Brush' and the 'Eraser' tools. |
183 | -</para> |
184 | -</step> |
185 | - |
186 | -<step> |
187 | -<para> |
188 | -When the editing is complete, go to |
189 | -<menuchoice> |
190 | -<guimenu>File</guimenu> |
191 | -<guisubmenu>Save</guisubmenu> |
192 | -</menuchoice> to save your file, or use <guisubmenu>Save As</guisubmenu> to |
193 | -avoid overwriting the original image. |
194 | -</para> |
195 | -</step> |
196 | + <step> |
197 | + <para> |
198 | + Install <application>GIMP</application> from the |
199 | + <application>Muon</application> package manager, which can be started by |
200 | + going to &menumuon;. |
201 | + </para> |
202 | + </step> |
203 | + <step> |
204 | + <para> |
205 | + To run <application>GIMP</application>, go to &menugimp;. |
206 | + </para> |
207 | + </step> |
208 | + <step> |
209 | + <para> |
210 | + In <application>GIMP</application>, go to <menuchoice> |
211 | + <guimenu>File</guimenu><guisubmenu>Open</guisubmenu></menuchoice>, |
212 | + navigate to the folder where the image is stored, and open it. |
213 | + </para> |
214 | + <para> |
215 | + <example> |
216 | + <title>Opening an image in <application>GIMP</application></title> |
217 | + <mediaobject> |
218 | + <imageobject> |
219 | + <imagedata fileref="help:/images/C/gimp-open.png" format="PNG"/> |
220 | + </imageobject> |
221 | + </mediaobject> |
222 | + </example> |
223 | + </para> |
224 | + </step> |
225 | + <step> |
226 | + <para> |
227 | + There are several tools available in <application>GIMP</application> for |
228 | + editing images, such as the 'Brush' and the 'Eraser' tools. |
229 | + </para> |
230 | + </step> |
231 | + <step> |
232 | + <para> |
233 | + When the editing is complete, go to <menuchoice><guimenu>File</guimenu> |
234 | + <guisubmenu>Save</guisubmenu></menuchoice> to save your file, or use |
235 | + <guisubmenu>Save As</guisubmenu> to avoid overwriting the original image. |
236 | + </para> |
237 | + </step> |
238 | </procedure> |
239 | </sect2> |
240 | |
241 | <sect2 id="creating-graphics-gimp"> |
242 | <title>Creating Gaphics</title> |
243 | -<para>Creating graphics can be accomplished in <application>Gimp</application> |
244 | -easily. There are many filters and tools available that can be used to create |
245 | -stunning graphics. |
246 | -Here's how to create graphics:</para> |
247 | +<para> |
248 | +Creating graphics can easily be accomplished in |
249 | +<application>GIMP</application>. There are many filters and tools available |
250 | +that can be used to create stunning graphics. Here's how to create graphics: |
251 | +</para> |
252 | <procedure> |
253 | -<step> |
254 | -<para> |
255 | -To create images/graphics, start with an empty image in |
256 | -<application>Gimp</application>. To do this, go to |
257 | -<menuchoice> |
258 | -<guimenu>File</guimenu> |
259 | -<guisubmenu>New</guisubmenu> |
260 | -</menuchoice> and enter the <acronym>dimensions</acronym> of the new image. |
261 | -Press <guibutton>OK</guibutton>. |
262 | -</para> |
263 | - |
264 | -<para> |
265 | -<example> |
266 | -<title>Creating a new image in Gimp</title> |
267 | -<mediaobject> |
268 | -<imageobject> |
269 | -<imagedata fileref="help:/images/C/gimp-new.png" format="PNG"/> |
270 | -</imageobject> |
271 | -</mediaobject> |
272 | -</example> |
273 | -</para> |
274 | -</step> |
275 | - |
276 | -<step> |
277 | -<para> |
278 | -With an empty image, any of the numerous tools available in |
279 | -<application>Gimp</application> can be used to create a masterpiece! |
280 | -For example, use the text tool, marked with a 'A' in the toolbox |
281 | -window, to add some text to the image. The text can then be manipulated by using |
282 | -filters and adding more color to it. |
283 | -<example> |
284 | -<title>Adding some text to the image</title> |
285 | -<mediaobject> |
286 | -<imageobject> |
287 | -<imagedata fileref="help:/images/C/gimp-text.png" format="PNG"/> |
288 | -</imageobject> |
289 | -</mediaobject> |
290 | -</example> |
291 | -</para> |
292 | -</step> |
293 | - |
294 | -<step> |
295 | -<para> |
296 | -When the image has been created, it can be saved. To save a file in Gimp, |
297 | -go to |
298 | -<menuchoice> |
299 | -<guimenu>File</guimenu> |
300 | -<guisubmenu>Save</guisubmenu> |
301 | -</menuchoice> and choose a location where the file will be saved. |
302 | -<application>Gimp</application> requires that that a file type be selected for |
303 | -the image being saved (png, jpg etc.). So the file extension must be specified |
304 | -for the image being saved. One of the choices, .xcf, is the default |
305 | -extension for <application>Gimp</application>. It is the preferred file type |
306 | -that maintains the edit history of the image, which is helpful if the file is |
307 | -expected to be edited further in Gimp. |
308 | -</para> |
309 | - |
310 | -<para> |
311 | -<example> |
312 | -<title>Saving the image</title> |
313 | -<mediaobject> |
314 | -<imageobject> |
315 | -<imagedata fileref="help:/images/C/gimp-save.png" format="PNG"/> |
316 | -</imageobject> |
317 | -</mediaobject> |
318 | -</example> |
319 | -</para> |
320 | -</step> |
321 | + <step> |
322 | + <para> |
323 | + To create images/graphics, start with an empty image in |
324 | + <application>GIMP</application>. To do this, go to <menuchoice> |
325 | + <guimenu>File</guimenu> <guisubmenu>New</guisubmenu> </menuchoice> and |
326 | + enter the dimensions of the new image. Press <guibutton>OK</guibutton>. |
327 | + </para> |
328 | + <para> |
329 | + <example> |
330 | + <title>Creating a new image in <application>GIMP</application></title> |
331 | + <mediaobject> |
332 | + <imageobject> |
333 | + <imagedata fileref="help:/images/C/gimp-new.png" format="PNG"/> |
334 | + </imageobject> |
335 | + </mediaobject> |
336 | + </example> |
337 | + </para> |
338 | + </step> |
339 | + <step> |
340 | + <para> |
341 | + With an empty image, any of the numerous tools available in |
342 | + <application>GIMP</application> can be used to create a masterpiece! For |
343 | + example, use the text tool, marked with an 'A' in the toolbox window, to |
344 | + add some text to the image. The text can then be manipulated by using |
345 | + filters and adding more color to it. |
346 | + <example> |
347 | + <title>Adding some text to the image</title> |
348 | + <mediaobject> |
349 | + <imageobject> |
350 | + <imagedata fileref="help:/images/C/gimp-text.png" format="PNG"/> |
351 | + </imageobject> |
352 | + </mediaobject> |
353 | + </example> |
354 | + </para> |
355 | + </step> |
356 | + <step> |
357 | + <para> |
358 | + When the image has been created, it can be saved. To save a file in |
359 | + <application>GIMP</application>, go to <menuchoice> |
360 | + <guimenu>File</guimenu> <guisubmenu>Save</guisubmenu> </menuchoice> and |
361 | + choose a location where the file will be saved. |
362 | + <application>GIMP</application> requires that that a file type be |
363 | + selected for the image being saved (<acronym>png</acronym>, |
364 | + <acronym>jpg</acronym>, <abbrev>etc.</abbrev>), so the file extension |
365 | + must be specified. The <acronym>.xcf</acronym> choice is considered to be |
366 | + the default extension for <application>GIMP</application>. It is the |
367 | + preferred file type that maintains the edit history of the image, which |
368 | + is helpful if the file is expected to be edited further in |
369 | + <application>GIMP</application>. |
370 | + </para> |
371 | + <para> |
372 | + <example> |
373 | + <title>Saving the image</title> |
374 | + <mediaobject> |
375 | + <imageobject> |
376 | + <imagedata fileref="help:/images/C/gimp-save.png" format="PNG"/> |
377 | + </imageobject> |
378 | + </mediaobject> |
379 | + </example> |
380 | + </para> |
381 | + </step> |
382 | </procedure> |
383 | </sect2> |
384 | |
385 | @@ -215,15 +241,28 @@ |
386 | <title>References</title> |
387 | <para> |
388 | For a complete guide to editing and creating images and graphics in |
389 | -<application>Gimp</application>, please see the <ulink |
390 | +<application>GIMP</application>, please see the <ulink |
391 | url="http://www.gimp.org/tutorials/">tutorials</ulink> and the official <ulink |
392 | -url="http://www.gimp.org/docs/">documentation</ulink> from the Gimp website. |
393 | -More resources for learning GIMP include: |
394 | +url="http://www.gimp.org/docs/">documentation</ulink> from the |
395 | +<application>GIMP</application> web site. More resources for learning |
396 | +<application>GIMP</application> include: |
397 | <itemizedlist> |
398 | -<listitem><para><ulink url="http://www.gimp.org/tutorials/">Official Gimp Tutorials</ulink></para></listitem> |
399 | -<listitem><para><ulink url="http://www.gimp-tutorials.net">Gimp-Tutorials.net</ulink></para></listitem> |
400 | -<listitem><para><ulink url="http://www.gimpguru.org/Tutorials/">Gimp Guru</ulink></para></listitem> |
401 | -<listitem><para><ulink url="http://gimp-savvy.com/BOOK/index.html">Grokking The GIMP (Book)</ulink></para></listitem> |
402 | + <listitem> |
403 | + <para> |
404 | + <ulink url="http://www.gimp-tutorials.net">Gimp-Tutorials.net</ulink> |
405 | + </para> |
406 | + </listitem> |
407 | + <listitem> |
408 | + <para> |
409 | + <ulink url="http://www.gimpguru.org/Tutorials/">Gimp Guru</ulink> |
410 | + </para> |
411 | + </listitem> |
412 | + <listitem> |
413 | + <para> |
414 | + <ulink url="http://gimp-savvy.com/BOOK/index.html">Grokking The GIMP |
415 | + (Book)</ulink> |
416 | + </para> |
417 | + </listitem> |
418 | </itemizedlist> |
419 | </para> |
420 | </sect2> |
421 | @@ -233,81 +272,139 @@ |
422 | <title>Inkscape</title> |
423 | <para> |
424 | <application>Inkscape</application> is a vector graphics editor application. It |
425 | -uses Scalable Vector Graphics (SVG), an open XML-based W3C standard, as its |
426 | -native format. Inkscape is built on GTK+ and therefore can run on a variety of |
427 | -different platforms.To run Inkscape, install it with the package manager |
428 | -and go to &menuinkscape; |
429 | +uses Scalable Vector Graphics (<acronym>SVG</acronym>), an open |
430 | +<acronym>XML</acronym>-based <trademark>W3C</trademark> standard, as its native |
431 | +format. <application>Inkscape</application> is built on |
432 | +<trademark>GTK+</trademark>, and can therefore run on a variety of different |
433 | +platforms. |
434 | +</para> |
435 | +<para> |
436 | +Install <application>Inkscape</application> from the |
437 | +<application>Muon</application> package manager, which can be started by going |
438 | +to &menumuon;. |
439 | +</para> |
440 | +<para> |
441 | +To run <application>Inkscape</application>, go to &menuinkscape;. |
442 | </para> |
443 | <para> |
444 | Some features of <application>Inkscape</application> are: |
445 | <itemizedlist> |
446 | -<listitem><para>Create ellipses, rectangles, circles, paths, text using the |
447 | -different types of tools available.</para></listitem> |
448 | -<listitem><para>Manipulate, style, rotate and edit objects.</para></listitem> |
449 | -<listitem><para>Command-line interface, primarily for format conversion |
450 | -functions.</para></listitem> |
451 | -<listitem><para>XML tree editor for manipulating SVG |
452 | -documents.</para></listitem> |
453 | + <listitem> |
454 | + <para> |
455 | + Create ellipses, rectangles, circles, paths, and text using the different |
456 | + types of tools available. |
457 | + </para> |
458 | + </listitem> |
459 | + <listitem> |
460 | + <para> |
461 | + Manipulate, style, rotate, and edit objects. |
462 | + </para> |
463 | + </listitem> |
464 | + <listitem> |
465 | + <para> |
466 | + Command-line interface, primarily for format conversion functions. |
467 | + </para> |
468 | + </listitem> |
469 | + <listitem> |
470 | + <para> |
471 | + <acronym>XML</acronym> tree editor for manipulating |
472 | + <acronym>SVG</acronym> documents. |
473 | + </para> |
474 | + </listitem> |
475 | </itemizedlist> |
476 | </para> |
477 | |
478 | <sect2 id="inkscape-creating-images"> |
479 | <title>Creating Vector Images With Inkscape</title> |
480 | <procedure> |
481 | -<step><para>Open Inkscape by going to &menuinkscape;</para></step> |
482 | -<step><para> |
483 | -Set the image size by changing the 'width' and 'height' of the |
484 | -document in <menuchoice><guimenu>File</guimenu><guisubmenu>Document |
485 | -Properties</guisubmenu></menuchoice> |
486 | -<example> |
487 | -<title>Document Properties</title> |
488 | -<mediaobject> |
489 | -<imageobject> |
490 | -<imagedata fileref="help:/images/C/inkscape-doc-properties.png" format="PNG"/> |
491 | -</imageobject> |
492 | -</mediaobject> |
493 | -</example> |
494 | -</para></step> |
495 | - |
496 | -<step><para> |
497 | -Draw circles, rectangles, polygons etc. by selecting the appropriate tool from |
498 | -the toolbox and then click the mouse and drag in the image. |
499 | -<example> |
500 | -<title>Drawing Shapes</title> |
501 | -<mediaobject><imageobject><imagedata fileref="help:/images/C/inkscape-draw.png" format="PNG"/></imageobject></mediaobject> |
502 | -</example> |
503 | -</para></step> |
504 | - |
505 | -<step><para> |
506 | -Text can be added to the image by selecting the 'Text' tool (marked with an 'T' |
507 | -symbol in the toolbox) or by pressing <keycap>T</keycap> on the keyboard and |
508 | -clicking once in the image where the text will be placed. |
509 | -<example> |
510 | -<title>Adding Text</title> |
511 | -<mediaobject><imageobject><imagedata fileref="help:/images/C/inkscape-text.png" format="PNG"/></imageobject></mediaobject> |
512 | -</example> |
513 | -</para></step> |
514 | - |
515 | -<step><para> |
516 | -When the editing is complete, save the image by going to |
517 | -<menuchoice><guimenu>File</guimenu><guisubmenu>Save</guisubmenu></menuchoice>. |
518 | -Navigate to the folder where the file should be saved, enter a filename, and hit |
519 | -<guibutton>Save</guibutton>. Files can be saved as Plain SVG or as Inkscape |
520 | -SVG. There is additional information in Inkscape SVG images that is not used by |
521 | -other SVG image editors. |
522 | -</para></step> |
523 | + <step> |
524 | + <para> |
525 | + Open Inkscape by going to &menuinkscape;. |
526 | + </para> |
527 | + </step> |
528 | + <step> |
529 | + <para> |
530 | + Set the image size by changing the 'width' and 'height' of the document |
531 | + in <menuchoice><guimenu>File</guimenu><guisubmenu>Document |
532 | + Properties</guisubmenu></menuchoice>. |
533 | + <example> |
534 | + <title>Document Properties</title> |
535 | + <mediaobject> |
536 | + <imageobject> |
537 | + <imagedata fileref="help:/images/C/inkscape-doc-properties.png" |
538 | + format="PNG"/> |
539 | + </imageobject> |
540 | + </mediaobject> |
541 | + </example> |
542 | + </para> |
543 | + </step> |
544 | + <step> |
545 | + <para> |
546 | + Draw circles, rectangles, polygons, <abbrev>etc.</abbrev>, by selecting |
547 | + the appropriate tool from the toolbox and then |
548 | + <mousebutton>left</mousebutton>-clicking the mouse and dragging in the |
549 | + image. |
550 | + <example> |
551 | + <title>Drawing Shapes</title> |
552 | + <mediaobject><imageobject><imagedata fileref="help:/images/C/inkscape-draw.png" format="PNG"/></imageobject></mediaobject> |
553 | + </example> |
554 | + </para> |
555 | + </step> |
556 | + <step> |
557 | + <para> |
558 | + Text can be added to the image by selecting the 'Text' tool (marked with |
559 | + a <symbol>T</symbol> symbol in the toolbox) or by pressing |
560 | + <keycap>T</keycap> on the keyboard and <mousebutton>left</mousebutton>- |
561 | + clicking once in the image where the text should be placed. |
562 | + <example> |
563 | + <title>Adding Text</title> |
564 | + <mediaobject><imageobject><imagedata fileref="help:/images/C/inkscape-text.png" format="PNG"/></imageobject></mediaobject> |
565 | + </example> |
566 | + </para> |
567 | + </step> |
568 | + <step> |
569 | + <para> |
570 | + When the editing is complete, save the image by going to |
571 | + <menuchoice><guimenu>File</guimenu><guisubmenu>Save</guisubmenu> |
572 | + </menuchoice>. Navigate to the folder where the file should be saved, |
573 | + enter a <userinput>filename</userinput>, and |
574 | + <mousebutton>left</mousebutton>-click the <guibutton>Save</guibutton> |
575 | + button. Files can be saved as Plain <acronym>SVG</acronym> or as |
576 | + <application>Inkscape</application> <acronym>SVG</acronym>. There is |
577 | + additional information inside <application>Inkscape</application> |
578 | + <acronym>SVG</acronym> images that is not used by other |
579 | + <acronym>SVG</acronym> image editors. |
580 | + </para> |
581 | + </step> |
582 | </procedure> |
583 | </sect2> |
584 | |
585 | <sect2 id="inkscape-reference"> |
586 | <title>References</title> |
587 | -<para>The "Help" menu in Inkscape includes tutorials. Additional information |
588 | -about using <application>Inkscape</application> is available: |
589 | +<para> |
590 | +The "Help" menu in <application>Inkscape</application> includes tutorials. |
591 | +Additional information about using <application>Inkscape</application> is |
592 | +available: |
593 | <itemizedlist> |
594 | -<listitem><para><ulink url="http://www.inkscape.org/doc/basic/tutorial-basic.html">Inkscape Basic Tutorial</ulink></para></listitem> |
595 | -<listitem><para><ulink url="http://inkscapetutorials.wordpress.com/">The Inkscape Tutorials Weblog</ulink></para></listitem> |
596 | -<listitem><para><ulink url="http://www.inkscapetutorials.net/">InkscapeTutorials.net</ulink></para></listitem> |
597 | -<listitem><para><ulink url="http://www.inkscape.org/doc/keys046.html">Inkscape Keys and Mouse Reference</ulink></para></listitem> |
598 | + <listitem> |
599 | + <para> |
600 | + <ulink |
601 | + url="http://www.inkscape.org/doc/basic/tutorial-basic.html">Inkscape |
602 | + Basic Tutorial</ulink> |
603 | + </para> |
604 | + </listitem> |
605 | + <listitem> |
606 | + <para> |
607 | + <ulink url="http://inkscapetutorials.wordpress.com">The Inkscape |
608 | + Tutorials Weblog</ulink> |
609 | + </para> |
610 | + </listitem> |
611 | + <listitem> |
612 | + <para> |
613 | + <ulink url="http://www.inkscape.org/doc/keys046.html">Inkscape Keys and |
614 | + Mouse Reference</ulink> |
615 | + </para> |
616 | + </listitem> |
617 | </itemizedlist> |
618 | </para> |
619 | </sect2> |
620 | @@ -317,10 +414,12 @@ |
621 | <title>An Introduction To Blender</title> |
622 | <para> |
623 | <application>Blender</application> is a 3D graphics application, released under |
624 | -the GNU General Public License. Blender provides a broad spectrum of modeling, |
625 | -texturing, lighting, animation and video post-processing functionality in one |
626 | -package. Blender can be installed from the package manager |
627 | -<application>KPackageKit</application>; &menukpackagekit; |
628 | +the <trademark>GNU</trademark> General Public License. |
629 | +<application>Blender</application> provides a broad spectrum of modeling, |
630 | +texturing, lighting, animation, and video post-processing functionality in one |
631 | +package. Install <application>Blender</application> from the |
632 | +<application>Muon</application> package manager, which can be started by going |
633 | +to &menumuon;. |
634 | </para> |
635 | |
636 | <sect2 id="blender-basics"> |
637 | @@ -328,98 +427,128 @@ |
638 | <para> |
639 | <application>Blender</application> is a powerful application that can be used to |
640 | perform advanced and complex tasks, such as video editing, 3D modeling and |
641 | -animation. This guide is an introduction to the Blender interface, and also |
642 | -covers basic functions like Exporting and Importing an image. |
643 | +animation. This guide is an introduction to the |
644 | +<application>Blender</application> interface, and also covers basic functions |
645 | +like exporting and importing an image. |
646 | </para> |
647 | |
648 | <procedure> |
649 | -<step><para>Open blender by going to &menublender;</para></step> |
650 | -<step><para>The <application>Blender</application>'s splash screen will appear, |
651 | -followed by a window similar to the one below: |
652 | -<example> |
653 | -<title>Blender Window</title> |
654 | -<mediaobject> |
655 | -<imageobject><imagedata fileref="help:/images/C/blender-main.png" format="PNG"/></imageobject> |
656 | -</mediaobject> |
657 | -</example> |
658 | -</para></step> |
659 | - |
660 | -<step><para>The center of the screen is the main view for creating and viewing |
661 | -3D models. The bottom portion of the screen is the 'Panel', which has controls |
662 | -to modify mesh models. |
663 | -</para></step> |
664 | - |
665 | -<step><para>By default there is a square in the center of the main view. With |
666 | -the cursor in the main window, the view can be rotated by pressing the middle |
667 | -mouse button and dragging the mouse. As the mouse is dragged, the object can be |
668 | -viewed from different angles. Three arrows represent the three axes: X, Y |
669 | -and Z. |
670 | -<example> |
671 | -<title>Rotating View</title> |
672 | -<mediaobject> |
673 | -<imageobject><imagedata fileref="help:/images/C/blender-drag.png" format="PNG"/></imageobject> |
674 | -</mediaobject> |
675 | -</example> |
676 | -</para></step> |
677 | - |
678 | -<step><para> |
679 | -Views can also be changed by pressing the keys in the number keypad. |
680 | -Pressing the "1" key in the number keypad changes the view. Pressing the "7" |
681 | -key returns to the default view. |
682 | -</para></step> |
683 | - |
684 | -<step><para> |
685 | -Objects are selected by clicking the 'Right Mouse Button'. All objects can be |
686 | -selected or deselected by pressing the <keycap>A</keycap> key on the keyboard. |
687 | -</para></step> |
688 | - |
689 | -<step><para> |
690 | -Delete the default cube in the main window by pressing the <keycap>X</keycap> |
691 | -key on the keyboard and then pressing <keycap>Enter</keycap>. |
692 | -</para></step> |
693 | - |
694 | -<step><para> |
695 | -Next, add a new mesh/object in the scene by pressing <keycap>Spacebar</keycap> and |
696 | -selecting |
697 | -<menuchoice><guimenu>Add</guimenu><guisubmenu>Mesh</guisubmenu><guisubmenu>UVSphere</guisubmenu></menuchoice> |
698 | -Choose the default settings in the dialog and press |
699 | -<guibutton>OK</guibutton>. |
700 | -<example> |
701 | -<title>Adding a new mesh</title> |
702 | -<mediaobject> |
703 | -<imageobject><imagedata fileref="help:/images/C/blender-uvsphere.png" format="PNG"/></imageobject> |
704 | -</mediaobject> |
705 | -</example> |
706 | -</para></step> |
707 | - |
708 | -<step><para> |
709 | -To move the new object, first select it (by clicking on it with the Right Mouse |
710 | -Button), and press 'G' on the keyboard. Now drag the mouse in any direction to |
711 | -move the object in that direction. To move the object in a specific direction, |
712 | -press <keycap>G</keycap> followed by the axis of that direction. For example: |
713 | -To move an object in the Z axis, press <keycap>G</keycap> and then |
714 | -<keycap>Z</keycap>. |
715 | -</para></step> |
716 | - |
717 | -<step><para> |
718 | -To rotate the object, press <keycap>R</keycap> and rotate using the mouse. The |
719 | -object can be rotated around a specific axis by pressing <keycap>X</keycap>, |
720 | -<keycap>Y</keycap> or <keycap>Z</keycap> after pressing <keycap>R</keycap>. |
721 | -</para></step> |
722 | - |
723 | -<step><para> |
724 | -When all objects have been added, the scene can be rendered by going to |
725 | -<menuchoice><guimenu>Render</guimenu><guisubmenu>Render |
726 | -Current Frame</guisubmenu></menuchoice> or by pressing <keycap>F12</keycap>. |
727 | -</para></step> |
728 | - |
729 | -<step><para> |
730 | -Save the finished image by selecting |
731 | -<menuchoice><guimenu>File</guimenu><guisubmenu>Save</guisubmenu></menuchoice>. |
732 | -or press <keycombo><keycap>Ctrl</keycap><keycap>W</keycap></keycombo>. Enter the |
733 | -filename, choose a path and press the <guibutton>OK</guibutton> button. |
734 | -</para></step> |
735 | - |
736 | + <step> |
737 | + <para> |
738 | + Open <application>Blender</application> by going to &menublender; |
739 | + </para> |
740 | + </step> |
741 | + <step> |
742 | + <para> |
743 | + <application>Blender</application>'s splash screen will appear, followed |
744 | + by a window similar to the one below: |
745 | + <example> |
746 | + <title>Blender Window</title> |
747 | + <mediaobject> |
748 | + <imageobject><imagedata fileref="help:/images/C/blender-main.png" format="PNG"/></imageobject> |
749 | + </mediaobject> |
750 | + </example> |
751 | + </para> |
752 | + </step> |
753 | + <step> |
754 | + <para> |
755 | + The center of the screen is the main view for creating and viewing |
756 | + <acronym>3D</acronym> models. The bottom portion of the screen is the |
757 | + <interface>Panel</interface>, which has controls to modify mesh models. |
758 | + </para> |
759 | + </step> |
760 | + <step> |
761 | + <para> |
762 | + There is a square in the center of the main view by default. With the |
763 | + cursor in the main window, the view can be rotated by pressing the |
764 | + <mousebutton>middle</mousebutton> mouse button and dragging the mouse. As |
765 | + the mouse is dragged, the object can be viewed from different angles. |
766 | + Three arrows represent X, Y, and Z axes. |
767 | + <example> |
768 | + <title>Rotating View</title> |
769 | + <mediaobject> |
770 | + <imageobject><imagedata fileref="help:/images/C/blender-drag.png" format="PNG"/></imageobject> |
771 | + </mediaobject> |
772 | + </example> |
773 | + </para> |
774 | + </step> |
775 | + <step> |
776 | + <para> |
777 | + Views can also be changed by pressing the keys in the number keypad. |
778 | + Pressing the <keycap>1</keycap> key in the number keypad changes the |
779 | + view. Pressing the <keycap>7</keycap> key returns to the default view. |
780 | + </para> |
781 | + </step> |
782 | + <step> |
783 | + <para> |
784 | + Objects are selected by clicking the <mousebutton>right</mousebutton>. |
785 | + All objects can be selected or deselected by pressing the |
786 | + <keycap>A</keycap> key on the keyboard. |
787 | + </para> |
788 | + </step> |
789 | + <step> |
790 | + <para> |
791 | + Delete the default cube in the main window by pressing the |
792 | + <keycap>X</keycap> key on the keyboard and then pressing the |
793 | + <keycap>Enter</keycap> key. |
794 | + </para> |
795 | + </step> |
796 | + <step> |
797 | + <para> |
798 | + Next, add a new mesh/object in the scene by pressing the |
799 | + <keycap>Spacebar</keycap> and selecting <menuchoice> |
800 | + <guimenu>Add</guimenu><guisubmenu>Mesh</guisubmenu> |
801 | + <guisubmenu>UVSphere</guisubmenu></menuchoice> Choose the default |
802 | + settings in the dialog and <mousebutton>left</mousebutton>-click the |
803 | + <guibutton>OK</guibutton> button. |
804 | + <example> |
805 | + <title>Adding a new mesh</title> |
806 | + <mediaobject> |
807 | + <imageobject><imagedata fileref="help:/images/C/blender-uvsphere.png" format="PNG"/></imageobject> |
808 | + </mediaobject> |
809 | + </example> |
810 | + </para> |
811 | + </step> |
812 | + <step> |
813 | + <para> |
814 | + To move the new object, first select it (by |
815 | + <mousebutton>right</mousebutton>-clicking it), and then press the |
816 | + <keycap>G</keycap> key on the keyboard. Now drag the mouse in any |
817 | + direction to move the object in that direction. To move the object in a |
818 | + specific direction, press the <keycap>G</keycap> key followed by the axis |
819 | + of that direction. For example: |
820 | + </para> |
821 | + <para> |
822 | + To move an object in the Z axis, press the <keycap>G</keycap> key and |
823 | + then the <keycap>Z</keycap> key. |
824 | + </para> |
825 | + </step> |
826 | + <step> |
827 | + <para> |
828 | + To rotate the object, press the <keycap>R</keycap> key and rotate using |
829 | + the mouse. The object can be rotated around a specific axis by pressing |
830 | + the <keycap>X</keycap> key, the <keycap>Y</keycap> key, or the |
831 | + <keycap>Z</keycap> key after pressing the <keycap>R</keycap> key. |
832 | + </para> |
833 | + </step> |
834 | + <step> |
835 | + <para> |
836 | + When all objects have been added, the scene can be rendered by going to |
837 | + <menuchoice><guimenu>Render</guimenu><guisubmenu>Render Current |
838 | + Frame</guisubmenu></menuchoice> or by pressing the <keycap>F12</keycap> |
839 | + key. |
840 | + </para> |
841 | + </step> |
842 | + <step> |
843 | + <para> |
844 | + Save the finished image by selecting <menuchoice><guimenu>File</guimenu> |
845 | + <guisubmenu>Save</guisubmenu></menuchoice> or pressing <keycombo> |
846 | + <keycap>Ctrl</keycap><keycap>W</keycap></keycombo>. Enter the |
847 | + <userinput>filename</userinput>, choose a path, and |
848 | + <mousebutton>left</mousebutton>-click the <guibutton>OK</guibutton> |
849 | + button. |
850 | + </para> |
851 | + </step> |
852 | </procedure> |
853 | </sect2> |
854 | |
855 | @@ -427,10 +556,24 @@ |
856 | <title>References</title> |
857 | <para>Blender resources: |
858 | <itemizedlist> |
859 | -<listitem><para><ulink url="http://www.blender.org/education-help/tutorials/">Blender Tutorials Archive</ulink></para></listitem> |
860 | -<listitem><para><ulink url="http://www.ibiblio.org/bvidtute/">Blender Video Tutorials</ulink></para></listitem> |
861 | -<listitem><para><ulink url="http://blenderunderground.com/">Blender Underground Video Tutorials</ulink></para></listitem> |
862 | -<listitem><para><ulink url="http://www.blender.org/education-help/manuals-books/">Blender Books</ulink></para></listitem> |
863 | + <listitem> |
864 | + <para> |
865 | + <ulink url="http://www.blender.org/education-help/tutorials/">Blender |
866 | + Tutorials Archive</ulink> |
867 | + </para> |
868 | + </listitem> |
869 | + <listitem> |
870 | + <para> |
871 | + <ulink url="http://www.ibiblio.org/bvidtute/">Blender Video |
872 | + Tutorials</ulink> |
873 | + </para> |
874 | + </listitem> |
875 | + <listitem> |
876 | + <para> |
877 | + <ulink url="http://blenderunderground.com">Blender Underground Video |
878 | + Tutorials</ulink> |
879 | + </para> |
880 | + </listitem> |
881 | </itemizedlist> |
882 | </para> |
883 | </sect2> |