Created by Alexandros Frantzis and last modified
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Linaro Graphics Working Group
Compiz Core

Recent revisions

2922. By Alexandros Frantzis

Sync with lp:compiz-core.

2921. By Alexandros Frantzis

Sync with lp:compiz-core.

2920. By Alexandros Frantzis

opengl: For OpenGL ES 2.0 ensure that format equals internalFormat when uploading texture data.

In OpenGL ES 2.0 no format conversion is allowed, i.e., format must equal internalFormat.

2919. By Alexandros Frantzis

Fix compilation with desktop GL.

2918. By Alexandros Frantzis

opengl: Disable blending by default when drawing the screen.

Each operation/plugin should enable it (and reset it) as needed
(as most operations are currently doing).

2917. By Alexandros Frantzis

Sync with lp:compiz-core.

2916. By Alexandros Frantzis

opengl: Refactor shader infrastructure to use small, performant programs.

This commit replaces the single complicated shader with minimal,
performant shaders, tailored to specific use cases. The new GLShaderCache
object is used for creating and caching the shader data for specific uses
cases (GLShaderParameters).

This commit also adds automatic creation of suitable GL programs in
GLVertexBuffers (see ::setAutoProgram) that don't have a program
explicitly set.

2915. By Alexandros Frantzis

opengl: Ensure blending is enabled, when needed, when drawing window contents.

2914. By Alexandros Frantzis

Sync with lp:compiz-core.

2913. By Alexandros Frantzis

Sync with lp:compiz-core.

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