~libretro/libretro/+git/parallel-n64:ios_dyna_fixes

Last commit made on 2013-12-30
Get this branch:
git clone -b ios_dyna_fixes https://git.launchpad.net/~libretro/libretro/+git/parallel-n64

Branch merges

Branch information

Name:
ios_dyna_fixes
Repository:
lp:~libretro/libretro/+git/parallel-n64

Recent commits

f917014... by meancoot <email address hidden>

(ARM JIT) Some more ABI fixes for iOS

4aa8686... by twinaphex <email address hidden>

(Glide64) Include "GBI.h" in Util.c

c73af49... by twinaphex <email address hidden>

(Glide64) Dehardcode more constants

99eac2f... by twinaphex <email address hidden>

(Glide64) Dehardcode magic numbers in ucode00.h - using
constants from glN64

f70085c... by twinaphex <email address hidden>

(Glide64) Simplify grLfbWriteRegion and render_rectangle

45ab7c6... by twinaphex <email address hidden>

(Glide64) Cut down on malloc/free in code that runs per frame

e8bc331... by twinaphex <email address hidden>

(Glide64) Cleanup 3dfx.h - set all FxU/FxI types to stdint types

e2de444... by twinaphex <email address hidden>

(Glide64) Use stdint.h types everywhere to avoid problems like
the ones that happened on Android in the uCode code

6940706... by twinaphex <email address hidden>

(Glide64) (Ucode files) Use int16_t instead of short
and int8_t instead of char for casts - should fix
all Android issues

aa1c487... by twinaphex <email address hidden>

(Android) Fixes Ucode 2 games' graphics (Zelda OOT and others) -
use int16_t instead of short and int8_t instead of char