freeciv:resizeable_pixmaps

Last commit made on 1998-05-01
Get this branch:
git clone -b resizeable_pixmaps https://git.launchpad.net/freeciv

Branch merges

Branch information

Name:
resizeable_pixmaps
Repository:
lp:freeciv

Recent commits

1c0c4dd... by unknown <email address hidden>

Re-arranged pixmaps for the resizeable pixmaps patch.

[[originally from CVS; cvs2svn created svn r83]]

87fc8d5... by unknown <email address hidden>

Added indicator when there is more than one unit in the same square.

[[originally from CVS; cvs2svn created svn r72]]

2219a90... by unknown <email address hidden>

Taken out of tiles.xpm for pixmap restructuring.

[[originally from CVS; cvs2svn created svn r71]]

198856e... by unknown <email address hidden>

Changed the layout of the pixmap files. The client will figure out what
sized tiles to use based on the size of the XPM files.

[[originally from CVS; cvs2svn created svn r70]]

0c06e34... by unknown <email address hidden>

The big tile and unit sprites weren't being freed after they were done with.
Freeing them after all the tiles and units had been extracted out reduced my
X server's memory usage by 1432k.

[[originally from CVS; cvs2svn created svn r64]]

6fd1f75... by unknown <email address hidden>

Fixed a bug where cities created or captured by the AI didn't appear on
people's maps. It also kept players from getting updates when the size of an
enemy city changed.

[[originally from CVS; cvs2svn created svn r63]]

6228627... by unknown <email address hidden>

I forgot what I did

[[originally from CVS; cvs2svn created svn r62]]

197ae25... by unknown <email address hidden>

The goto code wouldn't let units on goto attack other units in their way.
The AI depends on this behavior.

[[originally from CVS; cvs2svn created svn r61]]

9ed39b6... by unknown <email address hidden>

Added a hitpoint display to the unit info pop-up (right mouse button on
map..). For your units it says, for example, "HP:23/40 V", for enemy units
it would say "HP:80%". The V means veteran.

[[originally from CVS; cvs2svn created svn r60]]

633e1bc... by unknown <email address hidden>

There was a bug in the airlifting code. It didn'add move a unit properly
from one tile to another.

[[originally from CVS; cvs2svn created svn r59]]