lp:~kubuntu-members/picmi/4.11

Created by Philip Muškovac on 2013-09-15 and last modified on 2013-10-28
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bzr branch lp:~kubuntu-members/picmi/4.11

Branch merges

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Branch information

Owner:
Kubuntu Members
Project:
picmi
Status:
Development

Import details

Import Status: Reviewed

This branch is an import of the HEAD branch of the Git repository at git://anongit.kde.org/picmi,branch=KDE%2F4.11.

The next import is scheduled to run in 3 hours.

Last successful import was 2 hours ago.

Import started 2 hours ago on alnitak and finished 2 hours ago taking 15 seconds — see the log
Import started 9 hours ago on alnitak and finished 9 hours ago taking 15 seconds — see the log
Import started 16 hours ago on alnitak and finished 16 hours ago taking 15 seconds — see the log
Import started 23 hours ago on alnitak and finished 23 hours ago taking 15 seconds — see the log
Import started on 2019-08-23 on alnitak and finished on 2019-08-23 taking 15 seconds — see the log
Import started on 2019-08-22 on alnitak and finished on 2019-08-22 taking 15 seconds — see the log
Import started on 2019-08-22 on alnitak and finished on 2019-08-22 taking 15 seconds — see the log
Import started on 2019-08-22 on alnitak and finished on 2019-08-22 taking 15 seconds — see the log
Import started on 2019-08-21 on alnitak and finished on 2019-08-21 taking 15 seconds — see the log
Import started on 2019-08-21 on alnitak and finished on 2019-08-21 taking 15 seconds — see the log

Recent revisions

295. By l10n daemon script <email address hidden> on 2013-10-28

SVN_SILENT made messages (.desktop file)

294. By l10n daemon script <email address hidden> on 2013-08-04

SVN_SILENT made messages (.desktop file)

293. By l10n daemon script <email address hidden> on 2013-07-10

SVN_SILENT made messages (.desktop file)

292. By Jakob Gruber on 2013-07-02

Update streaks if Solve is requested

291. By Jakob Gruber on 2013-07-02

Adapt solve() to new gameCompleted signal

gameCompleted() already triggers these calls.

290. By Jakob Gruber on 2013-07-02

Separate signals for game completion and won games

Since we now have a "Solve" menu option, these are two different cases.
Game completion triggers things such as disabling actions which are only
valid during a running game, stopping timers, removing highlights, etc.
Game won in turn triggers high score handling.

289. By Jakob Gruber on 2013-07-02

Prevent Hint action from overwriting vim-like controls

The default vim controls are HJKLBNYU, and obviously 'H' conflicts with
that.

288. By Jakob Gruber on 2013-07-02

Do not display highlights if game solved by hint

If a hint is used to mark the final field, gameWon is emitted. This
causes 1) the scene to be refreshed, and 2) all highlights to be hidden.

In this case, calling refresh() is unnecessary, and hover() reenables
the highlights even though they should remain hidden.

287. By Jakob Gruber on 2013-07-01

Hints may also affect incorrectly marked cells

In addition to uncovering unmarked cells, now also correct incorrectly
marked cells.

286. By Jakob Gruber on 2013-07-01

Implement the Solve menu action

BUG: 318469
FIXED-IN: 4.11

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