lp:~kubuntu-members/picmi/4.11
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This branch is an import of the HEAD branch of the Git repository at git://anongit.kde.org/picmi,branch=KDE%2F4.11.
Last successful import was on 2020-06-10.
Recent revisions
- 295. By l10n daemon script <email address hidden> on 2013-10-28
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SVN_SILENT made messages (.desktop file)
- 294. By l10n daemon script <email address hidden> on 2013-08-04
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SVN_SILENT made messages (.desktop file)
- 293. By l10n daemon script <email address hidden> on 2013-07-10
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SVN_SILENT made messages (.desktop file)
- 291. By Jakob Gruber on 2013-07-02
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Adapt solve() to new gameCompleted signal
gameCompleted() already triggers these calls.
- 290. By Jakob Gruber on 2013-07-02
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Separate signals for game completion and won games
Since we now have a "Solve" menu option, these are two different cases.
Game completion triggers things such as disabling actions which are only
valid during a running game, stopping timers, removing highlights, etc.
Game won in turn triggers high score handling. - 289. By Jakob Gruber on 2013-07-02
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Prevent Hint action from overwriting vim-like controls
The default vim controls are HJKLBNYU, and obviously 'H' conflicts with
that. - 288. By Jakob Gruber on 2013-07-02
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Do not display highlights if game solved by hint
If a hint is used to mark the final field, gameWon is emitted. This
causes 1) the scene to be refreshed, and 2) all highlights to be hidden.In this case, calling refresh() is unnecessary, and hover() reenables
the highlights even though they should remain hidden. - 287. By Jakob Gruber on 2013-07-01
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Hints may also affect incorrectly marked cells
In addition to uncovering unmarked cells, now also correct incorrectly
marked cells.
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