lp:~kubuntu-members/konquest/4.11

Created by Philip Muškovac on 2013-07-16 and last modified on 2013-12-24
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Branch information

Owner:
Kubuntu Members
Project:
konquest
Status:
Development

Import details

Import Status: Reviewed

This branch is an import of the HEAD branch of the Git repository at git://anongit.kde.org/konquest,branch=KDE%2F4.11.

The next import is scheduled to run in 2 hours.

Last successful import was 3 hours ago.

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Import started on 2019-08-18 on alnitak and finished on 2019-08-18 taking 15 seconds — see the log
Import started on 2019-08-18 on alnitak and finished on 2019-08-18 taking 15 seconds — see the log
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Recent revisions

645. By Alexander Schuch <email address hidden> on 2013-12-24

Properly check for a valid selection in minimap.

Changing the dimensions of the map in game setup dialogue recreates the
game board. The sector selection is kept. However, the selection might
become invalid if the game board shrinks and the selection is not on the
board anymore. Adding a new player to the game will then result in
checking a sector outside the game board (NULL is returned), so that
a method is invoked on a NULL pointer, leading to a crash - see
NewGameDlg::slotNewOwner().

This is implemented in Konquest 2.1.

BUG: 329163
FIXED-IN: 4.11.5

644. By Alexander Schuch <email address hidden> on 2013-12-24

Show player colour in standings overview.

The standings overview is much easier to read now as next to the player
name, the player colour is shown. If multiple players have the same name,
they now can be distinguished in the standings overview.

This is a backport from 810ee307642cd1081a5016242ebb7b23e174f514.

643. By Alexander Schuch <email address hidden> on 2013-12-07

Disable planet owner combo box if required.

Changing the owner of a planet in new game dialogue currently crashes if
the selected planet moves off the map due to a resize. Steps to reproduce
are in the bug report. This patch makes owner combo box follow same rules
for enabling as production and kill percentage.

Patched by Michael Reeves.
This is implemented in Konquest 2.1.

BUG: 328236
FIXED-IN: 4.11
REVIEW: 114232

642. By Nemanja Hirsl on 2013-10-10

Revert "Refactor player selection and added example AI." from the 4.11
branch

This reverts commit 840cc42cade6f1e84894a288e1e0cf6f8b6bb060.

641. By Alexander Schuch <email address hidden> on 2013-10-10

Refactor player selection and added example AI.

        The default AI is handled by players/ai/default/default.cpp. The difficulty is
        wrapped in own classes so that the external interface is the same for all
        players (AI and human).

        Adding new AI players is as easy as to implement the code in an own class, add
        a GUI wrapper (see ai/example) and add the GUI wrapper to m_selectablePlayer in
        NewGameDlg constructor.

640. By Burkhard Lück on 2013-05-06

replace part of menu chapter with link to fundamentals

639. By David Faure on 2013-05-03

Remove erroneous double-quotes around %c in Exec line

638. By Christoph Feck <email address hidden> on 2013-04-20

Add quotes around %c in Exec line

637. By Script Kiddy <email address hidden> on 2013-03-14

SVN_SILENT made messages (.desktop file)

636. By michael on 2013-01-26

On selecting new game don't abort existing game without confirmation

REVIEW: 108460

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