lp:artillerybrawl

Created by Jussi Lepistö and last modified
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Owner:
Jussi Lepistö
Project:
Artillery Brawl
Status:
Experimental

Recent revisions

87. By Jussi Lepistö

Worthless comments removed

86. By Jussi Lepistö

TODO

85. By Jussi Lepistö

- Moved CompositeSystem creation from World to Game

84. By Jussi Lepistö

- Moved transform link stuff to a new link module, renamed
  LinkedTransformComponent to TransformLinkComponent
- Moved CompositeComponent and CompositeSystem to a new composite module
- CompositeComponent now updates the parent attribute of children when cloning

83. By Jussi Lepistö

Oops, forgot to remove entity.py when converted it into a package

82. By Jussi Lepistö

- Converted most properties to use the decorator syntax
- Replaced most read-only properties with public attributes (need to document
  that they shouldn't be changed, or make changing them actually work)

81. By Jussi Lepistö

- Signal now accepts handlers in its constructor

80. By Jussi Lepistö

- Removed EntityType, entity creation is based on prototypes now
- Made entity a package and unit a module in the entity package, removed the
  projectile and artillery modules
- Added TransformComponent back

79. By Jussi Lepistö

- Renamed World._last_step to step_time (now a public attribute)
- World.step_signal() now includes step time in addition to step size

78. By Jussi Lepistö

Removed component_types from Entity

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