lp:cs4620ray2
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Recent revisions
- 29. By Kevin Martin <email address hidden>
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Final version, virtually same as one submitted for grading. Glass shadowing still not implemented properly. Phong highlight normalizing fixed.
- 28. By Kevin Martin <email address hidden>
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Modifed Glass to use mincontrib. Added optional inverse square, reading UV out of meshes. Mostly fixed glazed issue (cosine sign)
- 26. By Kevin Martin <email address hidden>
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[CRUCIAL] Fixed getCenter bug in TransformedSurface. Scenes with transforms can now render in a reasonable time
- 25. By Kevin Martin <email address hidden>
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Fixed glass; i.e. fixed proper recursion. Reverted Sphere back to using d.lengthsquared() to handle transformations correctly.
- 24. By Kevin Martin <email address hidden>
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Glass in better shape: Proper shading around edges. Sphere intersection fixed for points originating inside the sphere. Severe acne problems, though.
- 22. By Kevin Martin <email address hidden>
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Corrected normal transformations in Intersection. Still need to make squishedSpheres.xml primitive appear!
- 21. By Kevin Martin <email address hidden>
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Merged in recursive Glazed changes to triangle normal bug-fix.
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- Branch format 6
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- Bazaar pack repository format 1 (needs bzr 0.92)