lp:cs4620ray2

Created by Kevin M and last modified
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Owner:
Martin-Calhoun
Project:
Ray 2
Status:
Development

Recent revisions

29. By Kevin Martin <email address hidden>

Final version, virtually same as one submitted for grading. Glass shadowing still not implemented properly. Phong highlight normalizing fixed.

28. By Kevin Martin <email address hidden>

Modifed Glass to use mincontrib. Added optional inverse square, reading UV out of meshes. Mostly fixed glazed issue (cosine sign)

27. By Kevin Martin <email address hidden>

Fixed glazed cosine error. General code cleanup.

26. By Kevin Martin <email address hidden>

[CRUCIAL] Fixed getCenter bug in TransformedSurface. Scenes with transforms can now render in a reasonable time

25. By Kevin Martin <email address hidden>

Fixed glass; i.e. fixed proper recursion. Reverted Sphere back to using d.lengthsquared() to handle transformations correctly.

24. By Kevin Martin <email address hidden>

Glass in better shape: Proper shading around edges. Sphere intersection fixed for points originating inside the sphere. Severe acne problems, though.

23. By Kevin Martin <email address hidden>

Fixed far-away d.normalize() problem

22. By Kevin Martin <email address hidden>

Corrected normal transformations in Intersection. Still need to make squishedSpheres.xml primitive appear!

21. By Kevin Martin <email address hidden>

Merged in recursive Glazed changes to triangle normal bug-fix.

20. By Kevin Martin <email address hidden>

Pre-merge

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