lp:cs4620pipeline
Created by
Kevin M
and last modified
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Branch information
Recent revisions
- 13. By Patrick Calhoun <pcalhoun@pcalhoun-desktop>
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Fixed out of bounds errors with the sample method of Texture.class when using the cData array. I also cleaned up my code a bit (FragmentFP and Texture.)
- 12. By Patrick Calhoun <pcalhoun@pcalhoun-desktop>
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Added bilinear interpolation for the sample method in Texture.java. Note: code needs to be touched up
- 9. By Kevin Martin <email address hidden>
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Implemented Textured Phong shading. Involved refactoring some code--moved fragPhong to FragmentProcessor. Generic cleanup. TODO: Optimize everywhere, reduce code duplication where present (see TODOs in source). Only reflection mapping and bilinear filtering left to do
- 7. By Kevin Martin <email address hidden>
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Slight formatting changes. Added line (currently commented out) for bunny10k
- 6. By Kevin Martin <email address hidden>
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Working TexturedSmoothS
hadedVP and TexturedFP. Super easy! - 4. By Kevin Martin <email address hidden>
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Fixed SmoothShadedVP - capped each color contribution at 1 to avoid wraparound
Branch metadata
- Branch format:
- Branch format 6
- Repository format:
- Bazaar pack repository format 1 (needs bzr 0.92)