lp:cs4620pipeline

Created by Kevin M and last modified
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Owner:
Martin-Calhoun
Project:
Rendering Pipeline
Status:
Development

Recent revisions

13. By Patrick Calhoun <pcalhoun@pcalhoun-desktop>

Fixed out of bounds errors with the sample method of Texture.class when using the cData array. I also cleaned up my code a bit (FragmentFP and Texture.)

12. By Patrick Calhoun <pcalhoun@pcalhoun-desktop>

Added bilinear interpolation for the sample method in Texture.java. Note: code needs to be touched up

11. By Patrick Calhoun <pcalhoun@pcalhoun-desktop>

Added reflection mapping.

10. By Patrick Calhoun <pcalhoun@pcalhoun-desktop>

test

9. By Kevin Martin <email address hidden>

Implemented Textured Phong shading. Involved refactoring some code--moved fragPhong to FragmentProcessor. Generic cleanup. TODO: Optimize everywhere, reduce code duplication where present (see TODOs in source). Only reflection mapping and bilinear filtering left to do

8. By Kevin Martin <email address hidden>

Fragment Phong shading implemented. Optimize further.

7. By Kevin Martin <email address hidden>

Slight formatting changes. Added line (currently commented out) for bunny10k

6. By Kevin Martin <email address hidden>

Working TexturedSmoothShadedVP and TexturedFP. Super easy!

5. By Kevin Martin <email address hidden>

Replaced hacked ifs with clamp.

4. By Kevin Martin <email address hidden>

Fixed SmoothShadedVP - capped each color contribution at 1 to avoid wraparound

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