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- 6. By Greg <Greg@Euler>
-
Bug Fix: stopping roulette causes weird behavior
The Issue: when the stopping touch triggers on_touch_up, there is
one more ``RouletteScrollEffect. trigger_ velocity_ update` `
scheduled after it. Hence the animation cancelling had no effect
inside of ``RouletteScrollEffect. start`` . The Fix: ``RouletteScrol
lEffect. _update_ velocity` ` now checks for
``is_manual`` before proceeding to the rest of the method. - 5. By Greg <Greg@Euler>
-
saving the Animation and calling its own stop
instead of calling Animation.stop_all
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