O.K. Compiles fine. In RELEASE mode, I still get only 20 FPS. My machine:
- SSD (NO HDD)
- 16 GB memory
- NVidia GeForece GT 650M with 1G memory
- 2.6 GHz Intel Core i7
This is pushing a Retina display which is 2880x1800 and a 27" Thunderbolt display at 2560x1440, so, it is pushing a lot of pixels. I'm still surprised at the difference. We'll get it into trunk and see what happens.
Opening in safe mode allows for up to 25 FPS; so your code, even in GL 1.0, is three times slower.
I did run in Instruments. There are about 30 parameters that I can monitor, but unfortunately my ignorance of OpenGL doesn't allow for understanding what I'm seeing.
There are no log messages about shader issues (or other issues).
O.K. Compiles fine. In RELEASE mode, I still get only 20 FPS. My machine:
- SSD (NO HDD)
- 16 GB memory
- NVidia GeForece GT 650M with 1G memory
- 2.6 GHz Intel Core i7
This is pushing a Retina display which is 2880x1800 and a 27" Thunderbolt display at 2560x1440, so, it is pushing a lot of pixels. I'm still surprised at the difference. We'll get it into trunk and see what happens.
Opening in safe mode allows for up to 25 FPS; so your code, even in GL 1.0, is three times slower.
I did run in Instruments. There are about 30 parameters that I can monitor, but unfortunately my ignorance of OpenGL doesn't allow for understanding what I'm seeing.
There are no log messages about shader issues (or other issues).