I think the long term future of screencasting lays in fixing bug 1660269. Any buffer shared with a screencasting client should be linear and not require any GL code on the client side.
So that's just a reminder. I won't stand in the way of progress...
I think the long term future of screencasting lays in fixing bug 1660269. Any buffer shared with a screencasting client should be linear and not require any GL code on the client side.
So that's just a reminder. I won't stand in the way of progress...