Looks good.
+ anwb->stride = stride.as_uint32_t();
So, is the ANativeWindowBuffer stride in bytes after all, or it's only there for the benefit of the users and the driver doesn't care about the value?
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Looks good.
+ anwb->stride = stride. as_uint32_ t();
So, is the ANativeWindowBuffer stride in bytes after all, or it's only there for the benefit of the users and the driver doesn't care about the value?