237 (and other places): Instead of handling the gchar* yourself, use glib::String from UnityCore/GLibWrapper.h, it autofree's it when it's popped from the stack, so you don't need to worry about g_free in multiple places.
330: Evil, evil kamstrup.
Apart from that, excellent work :)
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237 (and other places): Instead of handling the gchar* yourself, use glib::String from UnityCore/ GLibWrapper. h, it autofree's it when it's popped from the stack, so you don't need to worry about g_free in multiple places.
330: Evil, evil kamstrup.
Apart from that, excellent work :)