Created by Jesse Barker and last modified
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Jesse Barker

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39. By Jesse Barker

Actually add new interface abstraction header.

38. By Jesse Barker

Abstract the GL-specific interface and typedef inclusions to make project
integration more straightforward.

37. By Jesse Barker

Remove 'gotSource()' in favor of 'ShaderSource::load_file()'.

36. By Jesse Barker

Add a simple test to verify that adding a constant at global scope works.

35. By Jesse Barker

Add basic test for ShaderSource object. The test is lame as it doesn't check
any manipulation functionality, but it gives us basic sanity on loading the
source from a file. More to come...

34. By Jesse Barker

Fix the logger so that the output is only colored if it has not been redirected to a terminal.

33. By Jesse Barker

Updates to reflect recent changes on glcompbench trunk.

32. By Jesse Barker

Add ShaderSource object for the use of other projects.

31. By Jesse Barker

Add Util object for use by other projects.

30. By Jesse Barker

Add logging object for use by other projects.

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