lp:~jesse-barker/glcompbench/fade

Created by Jesse Barker and last modified
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Owner:
Jesse Barker
Project:
glcompbench
Status:
Merged

Recent revisions

66. By Jesse Barker

Update bias computation to be continuous rather than discrete. Also, make the
get_timestamp_us() method a class method of Profiler as it doesn't actually rely
on any object state.

65. By Jesse Barker

Clean up the fade operation. Create a new Fader object that will compute the
uniform alpha component bias based upon the test duration option set when the
test was created, and the actual time that has passed. The bias increment is
still constant, but is now also managed by the Fader object and can be made
variable later if we want to (based upon a new option or heuristics).

64. By Jesse Barker

Make the get_timestamp_us() member public and const (as it doesn't actually
modify anything in the class) so that other objects can use it (rather than
duplicating the code).

63. By Jesse Barker

Basic fade effect test. This works by passing the fragment alpha value as a
uniform to the fragment shader. Each iteration, the fade bias is incremented
by a constant until it yields 0.0 in the fragment shader at which point it is
reset. It would be nice to use the test duration option to fade across a whole
iteration and reset for the next one.

62. By Alexandros Frantzis

Build,Doc: Update files for 2011.09 release.

61. By Alexandros Frantzis

CompositeCanvas,Main: Improve handling of canvas initialization errors.

60. By Jesse Barker

Update to reflect the latest version of libmatrix. Note the local change to
program.h (analagous to the local changes to program.cc) to use built-in data
types rather than GL types.

59. By Jesse Barker

Update the brick shaders to avoid conditionals and extra function calls.

58. By Alexandros Frantzis

Update files for 2011.08 release.

57. By Alexandros Frantzis

Add double buffering support to the Xrender canvas.

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