ecere:ik

Last commit made on 2023-04-20
Get this branch:
git clone -b ik https://git.launchpad.net/ecere

Branch merges

Branch information

Name:
ik
Repository:
lp:ecere

Recent commits

79916c5... by Jerome St-Louis

ecere/gfx/3D: Initial take at Inverse Kinematics

1ac7c1d... by Patrick Dion <email address hidden>

compiler/eccss/expressions: resolved flag fix
- Fixed allowing to resolved portions of an expression even if the whole expression does not yet fully resolve

74571a1... by Patrick Dion <email address hidden>

compiler/eccss/expressions: fixed bitNot printing bug
- fixed a bug causing bitNot cmss expressions to print without a space after the operator

99d41fa... by Jerome St-Louis

ecere/gui/controls/ListBox: Fixed toggling hasHeader
- Setting hasHeader to true and then to false again would leave header buttons visible,
hiding the first row behind.

72f53ab... by Jerome St-Louis

ecere/gfx/3D/Display: Support for picking skinned meshes

1625a0f... by Jerome St-Louis

OneDev: remove docker-clean file preventing caching

2240ed1... by Jerome St-Louis

butterbur/GraphicalPresentation: Fixed crash on picking
- Check non-null viewMatrix for perspective
- Also fixed decrementing maxResults to return to not overflow caller's maxResults

a709d70... by Jerome St-Louis

ecere/gfx/3D/models/E3D: Fixed writing nested object nodes with no mesh
- NOTE: For now the parent object needs to be a meshNode even if it doesn't itself have a mesh for the E3D reader to work

fccd887... by Jerome St-Louis

ecere/gfx/3D/models/E3D: Not writing PrimitiveGroups with hide flag
- TODO: Option to write but also write flag to file

cd9861b... by Jerome St-Louis

ecere/gfx/3D/models/E3D: Fixed writing emissive constant color