Merge lp:~jassmith/unity/unity.redraw-on-resume into lp:unity
Proposed by
Jason Smith
Status: | Merged |
---|---|
Approved by: | Tim Penhey |
Approved revision: | no longer in the source branch. |
Merged at revision: | 2205 |
Proposed branch: | lp:~jassmith/unity/unity.redraw-on-resume |
Merge into: | lp:unity |
Diff against target: |
83 lines (+25/-0) 4 files modified
manual-tests/NvResumeFromSuspend.txt (+11/-0) plugins/unityshell/src/LauncherController.cpp (+6/-0) plugins/unityshell/src/UScreen.cpp (+3/-0) plugins/unityshell/src/UScreen.h (+5/-0) |
To merge this branch: | bzr merge lp:~jassmith/unity/unity.redraw-on-resume |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Tim Penhey (community) | Approve | ||
Marco Trevisan (Treviño) | Needs Information | ||
Gord Allott | Pending | ||
Review via email:
|
This proposal supersedes a proposal from 2012-03-04.
Commit message
Repaint the launcher on resume from suspend.
Description of the change
== The Problem ==
Unity paints a corrupted texture on screen after resume from suspend until it is redraw on Nvidia based system
== The Solutins ==
Repaint the launcher on resume from suspend (this seems to be the problem child)
== Testing ==
Manual test included. Automatic testing not really reasonable due to the nature of the issue (driver hack-a-round)
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+1