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b938f77...
by
=?utf-8?q?Micha=C5=82_Janiszewski?= <email address hidden>
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Add type-limits warning
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8e7022c...
by
=?utf-8?q?Micha=C5=82_Janiszewski?= <email address hidden>
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Fix type-limits warnings
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727ce87...
by
Duncan <email address hidden>
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Fix #1166: Incorrect height returned from interaction function (#1212)
This was being caused by an implicit conversion being used incorrectly.
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72b44e4...
by
Aaron
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Add missing vector header include to S5.h
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3080620...
by
=?utf-8?b?zrZlaCBNYXR0?= <email address hidden>
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Use GameState.flags instead of accessing 0x00525E28 (#1199)
* Use GameState.flags instead of accessing 0x00525E28
* Add helper functions in Game namespace to access game state flags
* Use helper functions instead of direct access to game state
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0d14c27...
by
=?utf-8?q?Micha=C5=82_Janiszewski?= <email address hidden>
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Apply [[nodiscard]] to pure functions in Gfx (#1206)
* Apply [[nodiscard]] to pure functions in Gfx
* Remove calls to recolour that discard results
* Recolour road and track tabs images
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c56b723...
by
Duncan <email address hidden>
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Rework object manager to remove LoadedObjectIndex (#1160)
* Rework object manager to remove LoadedObjectIndex
* Remove object manager from headers as far as possible
* Add missing header
* Change constant name to k
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9ea0aa8...
by
=?utf-8?b?zrZlaCBNYXR0?= <email address hidden>
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Refactor tile element code (#1196)
* Add element type to each tile element struct for simplified casts
* Make things const correct
* Add reference getter variant
* Deprecate use of specific getters and move cast helper into TileElementBase
* Refactor all uses of tile element casts
* Remove unused functions
* Add helper function to access next/previous tiles
* Use helper function prev/next instead of using pointer arithmetic
* Remove unnecessary forward declarations
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4310882...
by
Aaron
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Clamp new windows to UI height as well (#1187)
* Clamp new windows to UI height as well
* Constrain Map window to UI boundaries on open
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99c7e81...
by
JimmyAllnighter <email address hidden>
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Add option to disable train reversing at signals (#1170)