lp:~jammy-zhou/clutk/gles2-shaders.hacky

Created by Jammy Zhou on 2010-09-03 and last modified on 2010-10-18
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Owner:
Jammy Zhou
Project:
CluTK
Status:
Development

Recent revisions

280. By Jammy Zhou on 2010-10-18

improve for CTK_BEGIN_GL/CTK_END_GL

279. By Jammy Zhou on 2010-10-11

unbind texture for GL_TEXTURE_2D after finish the use of shader program

278. By Jammy Zhou on 2010-10-08

merge patches from lp:~afrantzis/+junk/gles2-shaders.alf

277. By Jammy Zhou on 2010-09-26

workaround segfault at /Effect/Animation/Signals

276. By Jammy Zhou on 2010-09-26

Fix test-clutk-perf crash for blur effects
Remove some redundant code lines

275. By Jammy Zhou on 2010-09-26

Adapt to cogl_begin_gl/cogl_end_gl model

274. By Jammy Zhou on 2010-09-26

glEnable/glDisable GL_TEXTURE_2D not supported for gles2

273. By Jammy Zhou on 2010-09-21

Fix build error for gl backend

272. By Jammy Zhou on 2010-09-21

Merge three fixes from lp:~afrantzis/clutk/gles2-shaders.alf-fixes

Fix test for gles in configure.ac
Explicitly include GL(ES) headers
Remove attempts to glEnable GL_TEXTURE_2D, that are invalid in OpenGL ES 2.0

271. By Jammy Zhou on 2010-09-20

workaround for continuous actor painting
- do not call cogl_flush() after paint_func(actor)
- do not call ctk_effect_set_invalidate_effect_cache()
  after render to cached texture

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