Created by Brashko and last modified
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20. By Brashko <email address hidden>

modifying to latest build

19. By Brashko <email address hidden>

Latest revision, some bug fixes and changes

18. By Brashko <email address hidden>


17. By Brashko <email address hidden>

update to my latest code (combat added, PMs added)

16. By Brashko <email address hidden>


15. By Brashko <email address hidden>

updating branch to my latest test version

14. By Brashko <email address hidden>


13. By Brashko <email address hidden>

upload windows UI

12. By Brashko <email address hidden>

uploaded windows UI, made a few changes, added shouts and screams,fixed a bug which caused the client to crash when changing server

11. By Matthew Walton

Join-as-player now works. Still to do: current player list and PMs.
There is also a threading issue with another chunk of network data coming in before we've read the previous one. We might want to not restart the async read until we've actually finished processing, or we need to force processing into the same thread so that it happens sequentially. As a result of this, sometimes it's possible for a joining player to not see the end of the character sheet, and so they never quite finish because they think everything's a character sheet line (although the GM updating the sheet again is capable of kicking it out of that mode if it sees the 402 at the end).

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