lp:~james-gangur/jagolyrpg/devel

Created by James Gangur and last modified

Branch for experimental and/or breaking features/changes. As a rule of thumb, this branch is usually not even functional. Do not report bugs in this branch.

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Branch information

Owner:
James Gangur
Project:
JagolyRPG
Status:
Experimental

Recent revisions

93. By James Gangur

Hopefully proper updates to PIL for x32 and x64 linux

92. By James Gangur

Awesomesauce for the maps! FF6 style stairs should be possible with only some minor changes! The code from the last code is usable after all :D
Also fixed a bug with the colision checking for layers greater than 0 (shift by 8 bits instead of 4)

91. By James Gangur

Version with a crapton of new stuff. I'm not happy with it though, so I'll be rewriting it yet again. But this is a snapshot of this system anyway. Also updated pyglet and all PIL libs, and fixed the x32 linux libs.

90. By James Gangur

Dodgy resize of player sprites
Awesome Entity Sprite system
Other random fixes and changes

89. By James Gangur

actual checkpoint for the entity overhaul

88. By James Gangur

Checkpoint for the major entity overhaul

87. By James Gangur

Huge playerclass tidy, message/question box tidied, removed some old redundent files and clasees. Other tidy stuff.

86. By James Gangur

Much better loading of modules based on platform (lin64, win32, ect)
Added PIL(low) to the engine. I'll be using this to aid with simplifying the menu system.

further refactroring, still ongoing

85. By James Gangur

tidying of source (specificaly moving stuff from const.window.var to const.var) is ongoing

84. By James Gangur

Got rid of the builtins mutilation! WOOT
Next, I'll move some of the other variables stored as atributes of window to const

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