lp:~james-gangur/jagolyrpg/devel
Branch for experimental and/or breaking features/changes. As a rule of thumb, this branch is usually not even functional. Do not report bugs in this branch.
- Get this branch:
- bzr branch lp:~james-gangur/jagolyrpg/devel
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Recent revisions
- 92. By James Gangur
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Awesomesauce for the maps! FF6 style stairs should be possible with only some minor changes! The code from the last code is usable after all :D
Also fixed a bug with the colision checking for layers greater than 0 (shift by 8 bits instead of 4) - 91. By James Gangur
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Version with a crapton of new stuff. I'm not happy with it though, so I'll be rewriting it yet again. But this is a snapshot of this system anyway. Also updated pyglet and all PIL libs, and fixed the x32 linux libs.
- 90. By James Gangur
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Dodgy resize of player sprites
Awesome Entity Sprite system
Other random fixes and changes - 87. By James Gangur
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Huge playerclass tidy, message/question box tidied, removed some old redundent files and clasees. Other tidy stuff.
- 86. By James Gangur
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Much better loading of modules based on platform (lin64, win32, ect)
Added PIL(low) to the engine. I'll be using this to aid with simplifying the menu system.further refactroring, still ongoing
- 85. By James Gangur
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tidying of source (specificaly moving stuff from const.window.var to const.var) is ongoing
- 84. By James Gangur
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Got rid of the builtins mutilation! WOOT
Next, I'll move some of the other variables stored as atributes of window to const
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:jagolyrpg