lp:~hikiko/unity/unity.optimised-rendering-mmon

Created by Eleni Maria Stea and last modified
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Owner:
Eleni Maria Stea
Project:
Unity
Status:
Development

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4108. By Eleni Maria Stea

Problem: when we have N monitors and we call paintDisplay we render N times each monitors' content because paintDisplay draws the whole screen area (all the N outputs-monitors) and is called every time we repaint an output-monitor using glPaintTransformOutput.

Fix: Replaced the paintDisplay function with the paintOutput function that clips the content drawing around the output boundaries instead of the total screen boundaries. => When an output is painted we only draw this output's content => if we have N outputs each output's content will be rendered once instead of N (1/N times faster)

4107. By Marco Trevisan (Treviño)

Bump version to 7.5.0

4106. By Marco Trevisan (Treviño)

Releasing Unity 7.4.0

4105. By CI Train Bot Account

Releasing 7.4.0+16.04.20160415-0ubuntu1

4104. By Andrea Azzarone

Do not use pointers to LazyLoadTextures. Fixes: #1569100
Approved by: Marco Trevisan (Treviño), PS Jenkins bot

4103. By Andrea Azzarone

Fix unity script crash. Fixes: #1566565
Approved by: Marco Trevisan (Treviño)

4102. By Andrea Azzarone

unityshell.xml: Fix typo Fixes: #1559427
Approved by: Marco Trevisan (Treviño)

4101. By Andrea Azzarone

LockscreenController: Don't use SetActivate(False) for gnome-screensaver to prevent unlocking on tty switch.
It will not only deactivate the screensaver but also unlock the screen. Fixes: #1552537
Approved by: Marco Trevisan (Treviño)

4100. By CI Train Bot Account

Releasing 7.4.0+16.04.20160401.1-0ubuntu1

4099. By Andrea Azzarone

Improve the "lock on suspend" logic to always keep in sync the inhibitor with the lockscreen.
Approved by: Marco Trevisan (Treviño)

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