lp:~hikiko/compiz/compiz.glvector-fixes
Created by
Eleni Maria Stea
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Diff: 207 lines (+25/-28)4 files modifiedplugins/animation/src/glide.cpp (+4/-6)
plugins/expo/src/expo.cpp (+2/-2)
plugins/opengl/include/opengl/vector.h (+1/-1)
plugins/opengl/src/vector.cpp (+18/-19)
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Recent revisions
- 3927. By Eleni Maria Stea
-
The w coordinate should be initialized to 1 and be preserved when we
perform vector operations (additions/multiplications etc) otherwise
the transformations won't be correct. If we include the w value in the
addition etc we might have unexpected projections (when w > 1) and
divisions by 0 (when w = 0) because opengl divides the x,y,z values by w. - 3922. By Eleni Maria Stea
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Fixes the bugs: #1413966 and #1199316. Fixes: #1199316, #1413966
Approved by: Stephen M. Webb, PS Jenkins bot - 3920. By Brandon Schaefer
-
Add a '/' to the path of std::string(home) + '/' HOME_PLUGINDIR Fixes: #1410436
Approved by: Stephen M. Webb, PS Jenkins bot
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- lp:compiz/0.9.12