lp:~guillaume-chereau/stellarium/viewport-effects
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Bug #1369166: Half of the Hour Angle labels are off by 12 hours | Medium | Fix Released |
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- 7053. By Guillaume Chereau
-
Apply viewport effects to the mouse input coordinates
That way we can select objects even when the spherical mirror is on. This is
actually a reintroduction of some old code that was removed. - 7052. By Guillaume Chereau
-
First attempt to reintroduce the spheric mirror distortion
I did a few things:
- Add an OpenGL framebuffer to the StelApp object for the viewport effect
buffer. This was previously done in the StelAppGraphicsWidget, but since
we do not have it anymore it has to go somewhere else. The StelApp
object also contains the StelViewportEffect object.- Fix the StelViewportEffect to assume a framebuffer the size of the
rendering screen. This was the reason why previously, even when the
spheric distortion was still available, it was not working properly.- Re enable the mirror distortion in the GUI.
There are still some problems.
- The mouse inputs are not adjusted.
- It might not work properly in case of resize.
- Almost not tested.
- 7050. By Alexander Wolf
-
Refactor grids of the coordinate systems to avoid troubles in common and special cases.
- 7048. By Alexander Wolf
-
Let's try use more predictable names for coordinate system for the config option.
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