Created by greg and last modified
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601. By Grigori Goronzy <email address hidden>

Fix texture coordinate computations

Remove elaborate, but wrong computation to center the fragment
position. Fixes bug #927441.

600. By Jay Taoko

Added round corner rectangle assets for radius 5 and 6.. Fixes: . Approved by Andrea Cimitan.

599. By Brandon Schaefer

= Problem description =

Preedit text updating was causing text_changed signal to go off, this could be inefficient as it keeps thing the search has changed! Was also causing the search bar spinner to go off when you mouse over any icon in the Dash! (because it would think the search had changed!)

= The fix =

Any kind of preedit changing shouldn't emit text_change, as its not text yet. So those signals are removed now!

= Test coverage =

All autopilot ibus test for nux pass.. Fixes: . Approved by Tim Penhey.

598. By Tim Penhey

Make the nux::logging::reset_logging() function visible in the header.. Fixes: . Approved by Thomi Richards.

597. By Robert Carr

* Added layer blend rendering with industry type blend modes.
* This branch is required by Fixes: . Approved by Jay Taoko.

596. By Jay Taoko

* Added Set/Get functions for Area::next_object_to_key_focus_area_.. Fixes: . Approved by Jay Taoko.

595. By Jay Taoko

* Using static vertex buffer hints.. Fixes: . Approved by Jay Taoko.

594. By Andrea Azzarone

The problem
Read bug #947362

The fix
Draw the icon out of the screen the first time

No idea how we can test it.. Fixes: Approved by Thomi Richards.

593. By Brandon Schaefer

* When you lose/get key focus make sure you reset the bool value

UNBLOCK. Fixes: . Approved by Jay Taoko.

592. By Didier Roche

releasing 2.6.0

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