Created by Greg on 2009-10-14 and last modified on 2011-11-21
Get this branch:
bzr branch lp:saphiraengine
Only Greg can upload to this branch. If you are Greg please log in for upload directions.

Branch merges

Related bugs

Related blueprints

Branch information

Saphira Engine

Recent revisions

336. By Greg on 2011-11-20

Bug fix: newly created objects where improperly selected.

335. By Greg on 2011-11-20

Bug fix: wrong field of view in the perspective matrix computation.

334. By Loy <loy@loy-dev> on 2011-11-19

Resolve problem with keyboard's auto-detect

333. By Loy <loy@loy-dev> on 2011-11-19

fix : Cannot select Model object in EditorView

332. By Greg on 2011-11-19

Bug fix: wrong triangle culling if new Block are created in some ways

331. By Greg on 2011-11-19

Texture matrix now available for every objects (not just Blocks), by default equal to identity.
Using dummy normal, binormal and tangent for Block texture space, you should use the texture matrix as transformation matrix

330. By Greg on 2011-11-17

Removing the old OpenGl fixed pipeline style for passing matrices to shaders.

329. By Greg on 2011-11-17

Bug fix: more flexible keyboard detection and shortcut initialization

328. By Loy <loy@loy-dev> on 2011-11-13

improve keyboard layout auto-detection

327. By Loy <loy@loy-dev> on 2011-11-13

Optimized : drawing of selected blocks

Branch metadata

Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
This branch contains Public information 
Everyone can see this information.