lp:saphiraengine

Created by Greg on 2009-10-14 and last modified on 2011-11-21
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Branch information

Owner:
Greg
Project:
Saphira Engine
Status:
Experimental

Recent revisions

336. By Greg on 2011-11-20

Bug fix: newly created objects where improperly selected.

335. By Greg on 2011-11-20

Bug fix: wrong field of view in the perspective matrix computation.

334. By Loy <loy@loy-dev> on 2011-11-19

Resolve problem with keyboard's auto-detect

333. By Loy <loy@loy-dev> on 2011-11-19

fix : Cannot select Model object in EditorView

332. By Greg on 2011-11-19

Bug fix: wrong triangle culling if new Block are created in some ways

331. By Greg on 2011-11-19

Texture matrix now available for every objects (not just Blocks), by default equal to identity.
Using dummy normal, binormal and tangent for Block texture space, you should use the texture matrix as transformation matrix

330. By Greg on 2011-11-17

Removing the old OpenGl fixed pipeline style for passing matrices to shaders.

329. By Greg on 2011-11-17

Bug fix: more flexible keyboard detection and shortcut initialization

328. By Loy <loy@loy-dev> on 2011-11-13

improve keyboard layout auto-detection

327. By Loy <loy@loy-dev> on 2011-11-13

Optimized : drawing of selected blocks

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