Created by Jesse Barker and last modified
Get this branch:
bzr branch lp:~glmark2-dev/glmark2/tga
Members of glmark2 developers can upload to this branch. Log in for directions.

Branch merges

Related bugs

Related blueprints

Branch information

glmark2 developers

Recent revisions

170. By Jesse Barker

Texture: TGA is effectively a BGR format. As we cannot rely on glTexImage2D to
handle the conversion for us (OpenGL handles this, OpenGL ES does not, though
there is an extension proposal that might help), swizzle the components as we
store them in the ImageData object. Also, make the format part of the ImageData
object so setup_texture does not have to "guess".

169. By Jesse Barker

Texture: Add TGA file format support to the texture load method. No free
texture images in glmark2 in this format as yet, but this has been tested with
everything from spandex and the superbible.

168. By Alexandros Frantzis

SceneBump: Implement bump mapping using a tangent space normal map and a height map.

167. By Alexandros Frantzis

*: Merge cleanup branch part 2.

166. By Alexandros Frantzis

Scene: Don't include a trailing space in the scene information string.

165. By Alexandros Frantzis

Log: Skip the log continuation character when displaying info messages in normal mode.

164. By Alexandros Frantzis

Canvas,Log: Remove trailing whitespace.

163. By Alexandros Frantzis

Scene*: Implement validation support for all default benchmarks.

162. By Alexandros Frantzis

*: Merge cleanup branch part 1.

161. By Alexandros Frantzis

Main,SceneEffect2D: Ensure proper log continuations.

Branch metadata

Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
This branch contains Public information 
Everyone can see this information.