Created by Alexandros Frantzis and last modified
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179. By Alexandros Frantzis

SceneBuffer: Set up the scene properly, even if needed extensions are missing.

This ensures that timing related variables are set up properly, and the
benchmark results are sane (i.e. 0 FPS), even if the test itself doesn't run.

178. By Alexandros Frantzis

Android: Don't try to draw scene contents if the scene is not running.

177. By Alexandros Frantzis

Build,Doc: Update files for 2011.12 release.

176. By Alexandros Frantzis

ShaderSource: Always try to guess the shader type before emitting the shader string.

Previously, the shader type inference only took place if the precision hadn't
been explicitly set for a ShaderSource object. This change ensures that the
inference is always attempted.

175. By Alexandros Frantzis

Scene: Calculate the average fps value on demand.

174. By Alexandros Frantzis

Scene*: Eliminate duplication of scene update code.

173. By Alexandros Frantzis

SceneBuffer: Properly initialize WaveMesh pointer.

172. By Alexandros Frantzis

SceneTexture: Add test for bilinear filtering implemented in the fragment shader.

171. By Alexandros Frantzis

CanvasX11: Call glViewport() only after binding a GL context.

170. By Alexandros Frantzis

Build,Doc: Update files for 2011.11 release.

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