branches with status:
Name Status Last Modified Last Commit
lp:~glmark2-dev/glmark2/glmark2-package (Has a merge proposal) 1 Development 2014-03-11 10:55:47 UTC
28. * New upstream release 2014.03. * deb...

Author: Alexandros Frantzis
Revision Date: 2014-03-11 10:55:47 UTC

* New upstream release 2014.03.
* debian/control:
  - Update Standards-Version to 3.9.5.
  - Add binary packages for wayland, mir and drm variants.
* debian/rules:
  - Build wayland, mir and drm variants.
  - Programatically create .install and .manpages files for
    variant binary packages.

lp:glmark2/2011.11 bug 1 Development 2014-03-10 17:21:39 UTC
288. Build,Doc: Update files for 2014.03 r...

Author: Alexandros Frantzis
Revision Date: 2014-03-10 17:17:48 UTC

Build,Doc: Update files for 2014.03 release

lp:~glmark2-dev/glmark2/canvas-generic-wip 1 Development 2013-02-27 16:56:54 UTC
261. Introduce CanvasGeneric with support ...

Author: Alexandros Frantzis
Revision Date: 2013-02-27 16:56:06 UTC

Introduce CanvasGeneric with support for X11/EGL and DRM/EGL

lp:~glmark2-dev/glmark2/gl-limits 1 Development 2012-07-30 17:38:25 UTC
238. GLLimits: Update Android integration....

Author: Jesse Barker
Revision Date: 2012-07-30 17:38:25 UTC

GLLimits: Update Android integration. Also, ensure that the object is
constructed to "neutral" values so that it will be obvious if either a probe or
an explicit versioned initialization fails.

lp:~glmark2-dev/glmark2/live-fps-context 1 Development 2012-01-03 19:06:36 UTC
180. Optionally use a shared context in te...

Author: Alexandros Frantzis
Revision Date: 2012-01-03 18:56:50 UTC

Optionally use a shared context in text-renderer instead of saving/restoring state.

lp:~glmark2-dev/glmark2/fix-no-mapbuffer bug 1 Development 2012-01-03 14:59:30 UTC
179. SceneBuffer: Set up the scene properl...

Author: Alexandros Frantzis
Revision Date: 2012-01-03 14:57:53 UTC

SceneBuffer: Set up the scene properly, even if needed extensions are missing.

This ensures that timing related variables are set up properly, and the
benchmark results are sane (i.e. 0 FPS), even if the test itself doesn't run.

lp:~glmark2-dev/glmark2/context (Has a merge proposal) 1 Development 2012-01-02 17:02:45 UTC
183. Canvas*: Add ::create_shared_context(...

Author: Alexandros Frantzis
Revision Date: 2012-01-02 17:02:02 UTC

Canvas*: Add ::create_shared_context() method.

lp:~glmark2-dev/glmark2/tga 1 Development 2011-11-15 23:38:26 UTC
170. Texture: TGA is effectively a BGR for...

Author: Jesse Barker
Revision Date: 2011-11-15 23:38:26 UTC

Texture: TGA is effectively a BGR format. As we cannot rely on glTexImage2D to
handle the conversion for us (OpenGL handles this, OpenGL ES does not, though
there is an extension proposal that might help), swizzle the components as we
store them in the ImageData object. Also, make the format part of the ImageData
object so setup_texture does not have to "guess".

lp:glmark2-extra 1 Development 2011-10-07 15:30:31 UTC
3. Provide additional "expected" project...

Author: Jesse Barker
Revision Date: 2011-10-07 15:30:31 UTC

Provide additional "expected" project files. As we don't "own" the models,
provide suitable references to their provenance and usage guidelines in the
COPYING file (also in the README for good measure).

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