Merge lp:~gerboland/unity8/fix-osk-restart-reconnecting into lp:unity8
Proposed by
Gerry Boland
Status: | Merged | ||||
---|---|---|---|---|---|
Approved by: | Daniel d'Andrada | ||||
Approved revision: | 2841 | ||||
Merged at revision: | 2842 | ||||
Proposed branch: | lp:~gerboland/unity8/fix-osk-restart-reconnecting | ||||
Merge into: | lp:unity8 | ||||
Diff against target: |
11 lines (+1/-0) 1 file modified
plugins/WindowManager/TopLevelWindowModel.cpp (+1/-0) |
||||
To merge this branch: | bzr merge lp:~gerboland/unity8/fix-osk-restart-reconnecting | ||||
Related bugs: |
|
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Daniel d'Andrada (community) | Approve | ||
Unity8 CI Bot | continuous-integration | Approve | |
Review via email: mp+319204@code.launchpad.net |
Commit message
TopLevelWindowM
This ensures when setLive(false) is called on the OSK surface, onSurfaceDied is called which will unset it as the internal input method surface.
To post a comment you must log in.
Are there tests for TLWM? I couldn't find any