lp:~gerboland/unity8/fix-osk-restart-reconnecting
Created by
Gerry Boland
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- Daniel d'Andrada (community): Approve
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Diff: 11 lines (+1/-0)1 file modifiedplugins/WindowManager/TopLevelWindowModel.cpp (+1/-0)
Related bugs
Bug #1670681: If OSK restarts, new OSK surface ignored by shell | Medium | Fix Released |
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Branch information
Recent revisions
- 2841. By Gerry Boland
-
TLWM: connect to the OSK surface to know when it goes away so we can clean up after it.
This ensures when setLive(false) is called on the OSK surface, onSurfaceDied is called which will unset it as the internal input method surface.
- 2832. By Albert Astals Cid
-
Remove variable that is always false (LP: #1585910)
Approved by: Michael Zanetti, Unity8 CI Bot
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