One tiny question/nitpick, I noticed that:
-class UnityLauncherInfo(object):
+class UnityLauncherInfo(GObject.GObject):
and also for TransactionDetails and UnityLauncher. It seems like we don't use properties/signals
or other gobject features so I was wondering about the change? Or am I simply overlooking something?
Thanks, this looks fine and works great.
One tiny question/nitpick, I noticed that: fo(object) : fo(GObject. GObject) :
-class UnityLauncherIn
+class UnityLauncherIn
and also for TransactionDetails and UnityLauncher. It seems like we don't use properties/signals
or other gobject features so I was wondering about the change? Or am I simply overlooking something?