Created by Jean-Paul Calderone and last modified
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Game Hackers

Recent revisions

62. By Jean-Paul Calderone

Some thrashing in an attempt to get collisions to work; no dice

61. By Jean-Paul Calderone

Create some terrain collision data and addd some code to enable debug drawing

60. By Jean-Paul Calderone

Add a test which ensures player movement across multiple simulation steps.

Unfortunately it does not actually ensure this, though to all outward appearances this is the impression generated.

59. By Jean-Paul Calderone

Clean up the world so the tests are repeatable.

58. By Jean-Paul Calderone

Step the simulation the correct fixed step size each iteration.

57. By Jean-Paul Calderone

Change the granularity used in the environment tests because the previous value of 1 is a little too special and can mask bugs.

Also adjust one test to account for the change in granularity.

This breaks test_dynamicsWorldUpdated because the simulation is not being stepped properly.

56. By Jean-Paul Calderone

Update the dynamics world when the environment is updated.

55. By Jean-Paul Calderone

Add created players to the dynamics world, remove them from it when they are removed.

54. By Jean-Paul Calderone

Give Environment a DiscreteDynamicsWorld

53. By Jean-Paul Calderone

Having switched to a rigid body, gravity now correctly affects the player.

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