lp:~game-hackers/game/terrain-collision-objects
Created by
Jean-Paul Calderone
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Recent revisions
- 61. By Jean-Paul Calderone
-
Create some terrain collision data and addd some code to enable debug drawing
- 60. By Jean-Paul Calderone
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Add a test which ensures player movement across multiple simulation steps.
Unfortunately it does not actually ensure this, though to all outward appearances this is the impression generated.
- 57. By Jean-Paul Calderone
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Change the granularity used in the environment tests because the previous value of 1 is a little too special and can mask bugs.
Also adjust one test to account for the change in granularity.
This breaks test_dynamicsWo
rldUpdated because the simulation is not being stepped properly. - 55. By Jean-Paul Calderone
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Add created players to the dynamics world, remove them from it when they are removed.
- 53. By Jean-Paul Calderone
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Having switched to a rigid body, gravity now correctly affects the player.
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- Branch format 7
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- Bazaar repository format 2a (needs bzr 1.16 or later)
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- lp:game