Merge lp:~flozz/hangman8086/scores into lp:hangman8086
- scores
- Merge into trunk
Proposed by
Fabien LOISON
| Status: | Merged |
|---|---|
| Approved by: | Vincent PEYROUSE (GodezInc) |
| Approved revision: | 14 |
| Merged at revision: | 11 |
| Proposed branch: | lp:~flozz/hangman8086/scores |
| Merge into: | lp:hangman8086 |
| Diff against target: |
467 lines (+381/-3) 7 files modified
README (+1/-1) game.asm (+2/-1) main.asm (+2/-0) mainmenu.asm (+7/-0) scores.asm (+360/-0) singlepl.asm (+7/-1) twopl.asm (+2/-0) |
| To merge this branch: | bzr merge lp:~flozz/hangman8086/scores |
| Related bugs: |
| Reviewer | Review Type | Date Requested | Status |
|---|---|---|---|
| Vincent PEYROUSE (GodezInc) | Pending | ||
|
Review via email:
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| 1 | === modified file 'README' |
| 2 | --- README 2011-05-16 14:31:51 +0000 |
| 3 | +++ README 2011-06-18 21:26:31 +0000 |
| 4 | @@ -39,6 +39,6 @@ |
| 5 | WINDOWS: |
| 6 | |
| 7 | Open the main.asm file with emu8086.exe <http://www.emu8086.com/> |
| 8 | - and clique on the build button on the GUI. |
| 9 | + and click on the build button on the GUI. |
| 10 | |
| 11 | |
| 12 | |
| 13 | === modified file 'game.asm' |
| 14 | --- game.asm 2011-06-18 11:36:33 +0000 |
| 15 | +++ game.asm 2011-06-18 21:26:31 +0000 |
| 16 | @@ -42,6 +42,7 @@ |
| 17 | ;; _print_gword() -- Prints the guessed word (e.g. H _ _ _ _ _ N). |
| 18 | ;; _print_tried_letters -- Prints the letters that the player have already |
| 19 | ;; tried (e.g. A U I O W). |
| 20 | +;; _print_score() -- Print the score (in competition mode). |
| 21 | ;; _game_anima() -- Displays an animation when the player loose |
| 22 | ;; or win. |
| 23 | ;; |
| 24 | @@ -478,7 +479,7 @@ |
| 25 | |
| 26 | |
| 27 | ;========================================================= _print_score() ==== |
| 28 | -;; Print the score in competition mode). |
| 29 | +;; Print the score (in competition mode). |
| 30 | |
| 31 | ;; Usage: |
| 32 | ;; call _print_tried_letters |
| 33 | |
| 34 | === modified file 'main.asm' |
| 35 | --- main.asm 2011-06-18 16:04:12 +0000 |
| 36 | +++ main.asm 2011-06-18 21:26:31 +0000 |
| 37 | @@ -69,6 +69,8 @@ |
| 38 | include "twopl.asm" ;Contains the two player mode. |
| 39 | include "options.asm" ;Contains the options menu. |
| 40 | include "modesel.asm" ;Contains the mode selection menu. |
| 41 | +include "scores.asm" ;Contains the functions for displaying and managing |
| 42 | + ;scores. |
| 43 | |
| 44 | ;RESOURCE |
| 45 | include "asciiart.res" ;Contains the ASCII art of the game. |
| 46 | |
| 47 | === modified file 'mainmenu.asm' |
| 48 | --- mainmenu.asm 2011-06-17 12:39:56 +0000 |
| 49 | +++ mainmenu.asm 2011-06-18 21:26:31 +0000 |
| 50 | @@ -147,6 +147,13 @@ |
| 51 | jmp _main_menu |
| 52 | main_menu_option_end: |
| 53 | |
| 54 | + ;Scores |
| 55 | + cmp main_menu_selected, MAIN_MENU_SCORES |
| 56 | + jne main_menu_scores_end |
| 57 | + call _scores |
| 58 | + jmp _main_menu |
| 59 | + main_menu_scores_end: |
| 60 | + |
| 61 | ;Quit |
| 62 | cmp main_menu_selected, MAIN_MENU_QUIT |
| 63 | je main_menu_end |
| 64 | |
| 65 | === added file 'scores.asm' |
| 66 | --- scores.asm 1970-01-01 00:00:00 +0000 |
| 67 | +++ scores.asm 2011-06-18 21:26:31 +0000 |
| 68 | @@ -0,0 +1,360 @@ |
| 69 | +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; |
| 70 | +;; __ __ _______ __ _ _______ __ __ _______ __ _ ;; |
| 71 | +;; | | | || _ || | | || || |_| || _ || | | | ;; |
| 72 | +;; | |_| || |_| || |_| || ___|| || |_| || |_| | ;; |
| 73 | +;; | || || || | __ | || || | ;; |
| 74 | +;; | || || _ || || || || || _ | ;; |
| 75 | +;; | _ || _ || | | || |_| || ||_|| || _ || | | | ;; |
| 76 | +;; |__| |__||__| |__||_| |__||_______||_| |_||__| |__||_| |__| ;; |
| 77 | +;; ;; |
| 78 | +;; ;; |
| 79 | +;; HANGMAN - An implementation of the Hang Man game in assembly (Emu8086) ;; |
| 80 | +;; ;; |
| 81 | +;; Copyright (C) 2011 Fabien LOISON ;; |
| 82 | +;; Copyright (C) 2011 Mathilde BOUTIGNY ;; |
| 83 | +;; Copyright (C) 2011 Vincent PEYROUSE ;; |
| 84 | +;; Copyright (C) 2011 Germain CARRÉ ;; |
| 85 | +;; Copyright (C) 2011 Matthis FRENAY ;; |
| 86 | +;; ;; |
| 87 | +;; HangMan is free software: you can redistribute it and/or modify ;; |
| 88 | +;; it under the terms of the GNU General Public License as published by ;; |
| 89 | +;; the Free Software Foundation, either version 3 of the License, or ;; |
| 90 | +;; (at your option) any later version. ;; |
| 91 | +;; ;; |
| 92 | +;; This program is distributed in the hope that it will be useful, ;; |
| 93 | +;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; |
| 94 | +;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; |
| 95 | +;; GNU General Public License for more details. ;; |
| 96 | +;; ;; |
| 97 | +;; You should have received a copy of the GNU General Public License ;; |
| 98 | +;; along with this program. If not, see <http://www.gnu.org/licenses/>. ;; |
| 99 | +;; ;; |
| 100 | +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; |
| 101 | + |
| 102 | + |
| 103 | +;; |
| 104 | +;; Contains the functions for displaying and managing scores. |
| 105 | +;; |
| 106 | +;; Index: |
| 107 | +;; _scores -- Displays the best scores. |
| 108 | +;; _new_sp_score(NSPS_NAME, NSPS_SCORE) -- Insert the new score if |
| 109 | +;; necessary (single PLAYER |
| 110 | +;; mode). |
| 111 | +;; |
| 112 | + |
| 113 | + |
| 114 | + |
| 115 | +SP_SCORE_1N db "FLOZZ " |
| 116 | +SP_SCORE_1S dw 1000 |
| 117 | + |
| 118 | +SP_SCORE_2N db "WILBER " |
| 119 | +SP_SCORE_2S dw 100 |
| 120 | + |
| 121 | +SP_SCORE_3N db "THIERRY " |
| 122 | +SP_SCORE_3S dw 50 |
| 123 | + |
| 124 | + |
| 125 | +TP_SCORE_1N db "TOMATE " |
| 126 | +TP_SCORE_1S dw 42 |
| 127 | + |
| 128 | +TP_SCORE_2N db "WILBER " |
| 129 | +TP_SCORE_2S dw 20 |
| 130 | + |
| 131 | +TP_SCORE_3N db "THIERRY " |
| 132 | +TP_SCORE_3S dw 10 |
| 133 | + |
| 134 | + |
| 135 | + |
| 136 | +;============================================================== _scores() ==== |
| 137 | +;; Contains the functions for displaying and managing scores. |
| 138 | + |
| 139 | +;; Usage: |
| 140 | +;; call _scores |
| 141 | + |
| 142 | + |
| 143 | +_scores: |
| 144 | + |
| 145 | +;Backup registers |
| 146 | +push ax |
| 147 | +push bx |
| 148 | +push cx |
| 149 | +push dx |
| 150 | + |
| 151 | +;Draw the UI |
| 152 | +call _draw_ui |
| 153 | +mov HELP_STR, offset scores_help |
| 154 | +call _print_help |
| 155 | + |
| 156 | +;SINGLE PLAYER |
| 157 | + mov POS_X, 15 |
| 158 | + mov POS_Y, header_height + 6 |
| 159 | + call _move_cursor |
| 160 | + |
| 161 | + ;TITLE |
| 162 | + mov ah, 0x09 |
| 163 | + mov dx, offset scores_sp_title |
| 164 | + int 0x21 |
| 165 | + |
| 166 | + add POS_Y, 2 |
| 167 | + call _move_cursor |
| 168 | + |
| 169 | + ;ITEM 1 |
| 170 | + mov MEMCPY_SRC, offset SP_SCORE_1N |
| 171 | + mov MEMCPY_DEST, offset scores_disp_tpl |
| 172 | + add MEMCPY_DEST, 3 |
| 173 | + mov MEMCPY_LEN, 8 |
| 174 | + call _memcpy |
| 175 | + ;; |
| 176 | + mov ax, SP_SCORE_1S |
| 177 | + mov I2S_INT, ax |
| 178 | + call _inttostr |
| 179 | + mov MEMCPY_SRC, offset I2S_STR |
| 180 | + add MEMCPY_DEST, 9 |
| 181 | + mov MEMCPY_LEN, 4 |
| 182 | + call _memcpy |
| 183 | + |
| 184 | + mov ah, 0x09 |
| 185 | + mov dx, offset scores_disp_tpl |
| 186 | + int 0x21 |
| 187 | + |
| 188 | + inc POS_Y |
| 189 | + call _move_cursor |
| 190 | + |
| 191 | + ;ITEM 2 |
| 192 | + mov MEMCPY_SRC, offset SP_SCORE_2N |
| 193 | + mov MEMCPY_DEST, offset scores_disp_tpl |
| 194 | + add MEMCPY_DEST, 3 |
| 195 | + mov MEMCPY_LEN, 8 |
| 196 | + call _memcpy |
| 197 | + ;; |
| 198 | + mov ax, SP_SCORE_2S |
| 199 | + mov I2S_INT, ax |
| 200 | + call _inttostr |
| 201 | + mov MEMCPY_SRC, offset I2S_STR |
| 202 | + add MEMCPY_DEST, 9 |
| 203 | + mov MEMCPY_LEN, 4 |
| 204 | + call _memcpy |
| 205 | + |
| 206 | + mov ah, 0x09 |
| 207 | + mov dx, offset scores_disp_tpl |
| 208 | + int 0x21 |
| 209 | + |
| 210 | + inc POS_Y |
| 211 | + call _move_cursor |
| 212 | + |
| 213 | + ;ITEM 3 |
| 214 | + mov MEMCPY_SRC, offset SP_SCORE_3N |
| 215 | + mov MEMCPY_DEST, offset scores_disp_tpl |
| 216 | + add MEMCPY_DEST, 3 |
| 217 | + mov MEMCPY_LEN, 8 |
| 218 | + call _memcpy |
| 219 | + ;; |
| 220 | + mov ax, SP_SCORE_3S |
| 221 | + mov I2S_INT, ax |
| 222 | + call _inttostr |
| 223 | + mov MEMCPY_SRC, offset I2S_STR |
| 224 | + add MEMCPY_DEST, 9 |
| 225 | + mov MEMCPY_LEN, 4 |
| 226 | + call _memcpy |
| 227 | + |
| 228 | + mov ah, 0x09 |
| 229 | + mov dx, offset scores_disp_tpl |
| 230 | + int 0x21 |
| 231 | + |
| 232 | +;TWO PLAYER |
| 233 | + mov POS_X, COLS - 15 - 19 |
| 234 | + mov POS_Y, header_height + 6 |
| 235 | + call _move_cursor |
| 236 | + |
| 237 | + ;TITLE |
| 238 | + mov ah, 0x09 |
| 239 | + mov dx, offset scores_tp_title |
| 240 | + int 0x21 |
| 241 | + |
| 242 | + add POS_Y, 2 |
| 243 | + call _move_cursor |
| 244 | + |
| 245 | + ;ITEM 1 |
| 246 | + mov MEMCPY_SRC, offset TP_SCORE_1N |
| 247 | + mov MEMCPY_DEST, offset scores_disp_tpl |
| 248 | + add MEMCPY_DEST, 3 |
| 249 | + mov MEMCPY_LEN, 8 |
| 250 | + call _memcpy |
| 251 | + ;; |
| 252 | + mov ax, TP_SCORE_1S |
| 253 | + mov I2S_INT, ax |
| 254 | + call _inttostr |
| 255 | + mov MEMCPY_SRC, offset I2S_STR |
| 256 | + add MEMCPY_DEST, 9 |
| 257 | + mov MEMCPY_LEN, 4 |
| 258 | + call _memcpy |
| 259 | + |
| 260 | + mov ah, 0x09 |
| 261 | + mov dx, offset scores_disp_tpl |
| 262 | + int 0x21 |
| 263 | + |
| 264 | + inc POS_Y |
| 265 | + call _move_cursor |
| 266 | + |
| 267 | + ;ITEM 2 |
| 268 | + mov MEMCPY_SRC, offset TP_SCORE_2N |
| 269 | + mov MEMCPY_DEST, offset scores_disp_tpl |
| 270 | + add MEMCPY_DEST, 3 |
| 271 | + mov MEMCPY_LEN, 8 |
| 272 | + call _memcpy |
| 273 | + ;; |
| 274 | + mov ax, TP_SCORE_2S |
| 275 | + mov I2S_INT, ax |
| 276 | + call _inttostr |
| 277 | + mov MEMCPY_SRC, offset I2S_STR |
| 278 | + add MEMCPY_DEST, 9 |
| 279 | + mov MEMCPY_LEN, 4 |
| 280 | + call _memcpy |
| 281 | + |
| 282 | + mov ah, 0x09 |
| 283 | + mov dx, offset scores_disp_tpl |
| 284 | + int 0x21 |
| 285 | + |
| 286 | + inc POS_Y |
| 287 | + call _move_cursor |
| 288 | + |
| 289 | + ;ITEM 3 |
| 290 | + mov MEMCPY_SRC, offset TP_SCORE_3N |
| 291 | + mov MEMCPY_DEST, offset scores_disp_tpl |
| 292 | + add MEMCPY_DEST, 3 |
| 293 | + mov MEMCPY_LEN, 8 |
| 294 | + call _memcpy |
| 295 | + ;; |
| 296 | + mov ax, TP_SCORE_3S |
| 297 | + mov I2S_INT, ax |
| 298 | + call _inttostr |
| 299 | + mov MEMCPY_SRC, offset I2S_STR |
| 300 | + add MEMCPY_DEST, 9 |
| 301 | + mov MEMCPY_LEN, 4 |
| 302 | + call _memcpy |
| 303 | + |
| 304 | + mov ah, 0x09 |
| 305 | + mov dx, offset scores_disp_tpl |
| 306 | + int 0x21 |
| 307 | + |
| 308 | +;Wait |
| 309 | +mov ax, 0x0000 |
| 310 | +int 0x16 |
| 311 | + |
| 312 | +;Restore registers |
| 313 | +pop dx |
| 314 | +pop cx |
| 315 | +pop bx |
| 316 | +pop ax |
| 317 | + |
| 318 | +ret |
| 319 | + |
| 320 | + |
| 321 | +;Datas |
| 322 | +scores_help db "Press any key$" |
| 323 | + |
| 324 | +scores_sp_title db "-- SINGLE PLAYER --$" |
| 325 | +scores_tp_title db "--- TWO PLAYERS ---$" |
| 326 | +scores_disp_tpl db " > <PLAYER> <SC>$" |
| 327 | + |
| 328 | + |
| 329 | + |
| 330 | +;=================================== _new_sp_score(NSPS_NAME, NSPS_SCORE) ==== |
| 331 | +;; Insert the new score if necessary (single player mode). |
| 332 | + |
| 333 | +;; Usage: |
| 334 | +;; mov NSPS_NAME, offset <playername> |
| 335 | +;; mov NSPS_SCORE, <score> |
| 336 | +;; call _scores |
| 337 | + |
| 338 | +;; Args: |
| 339 | +NSPS_NAME dw 0 ;Address of the player name |
| 340 | +NSPS_SCORE dw 0 ;The score |
| 341 | + |
| 342 | + |
| 343 | +_new_sp_score: |
| 344 | + |
| 345 | +;Backup registers |
| 346 | +push ax |
| 347 | +push bx |
| 348 | +push cx |
| 349 | +push dx |
| 350 | + |
| 351 | +;Check if the score is better than the best score |
| 352 | + mov ax, NSPS_SCORE |
| 353 | + cmp SP_SCORE_1S, ax |
| 354 | + jge nsps_1s_end |
| 355 | + |
| 356 | + mov ax, SP_SCORE_2S |
| 357 | + mov SP_SCORE_3S, ax |
| 358 | + mov MEMCPY_SRC, offset SP_SCORE_2N |
| 359 | + mov MEMCPY_DEST, offset SP_SCORE_3N |
| 360 | + mov MEMCPY_LEN, 8 |
| 361 | + call _memcpy |
| 362 | + |
| 363 | + mov ax, SP_SCORE_1S |
| 364 | + mov SP_SCORE_2S, ax |
| 365 | + mov MEMCPY_SRC, offset SP_SCORE_1N |
| 366 | + mov MEMCPY_DEST, offset SP_SCORE_2N |
| 367 | + mov MEMCPY_LEN, 8 |
| 368 | + call _memcpy |
| 369 | + |
| 370 | + mov ax, NSPS_SCORE |
| 371 | + mov SP_SCORE_1S, ax |
| 372 | + mov ax, NSPS_NAME |
| 373 | + mov MEMCPY_SRC, ax |
| 374 | + mov MEMCPY_DEST, offset SP_SCORE_1N |
| 375 | + mov MEMCPY_LEN, 8 |
| 376 | + call _memcpy |
| 377 | + |
| 378 | + jmp nsps_end |
| 379 | + nsps_1s_end: |
| 380 | + |
| 381 | +;Check if the score is better than the second score |
| 382 | + mov ax, NSPS_SCORE |
| 383 | + cmp SP_SCORE_2S, ax |
| 384 | + jge nsps_2s_end |
| 385 | + |
| 386 | + mov ax, SP_SCORE_2S |
| 387 | + mov SP_SCORE_3S, ax |
| 388 | + mov MEMCPY_SRC, offset SP_SCORE_2N |
| 389 | + mov MEMCPY_DEST, offset SP_SCORE_3N |
| 390 | + mov MEMCPY_LEN, 8 |
| 391 | + call _memcpy |
| 392 | + |
| 393 | + mov ax, NSPS_SCORE |
| 394 | + mov SP_SCORE_2S, ax |
| 395 | + mov ax, NSPS_NAME |
| 396 | + mov MEMCPY_SRC, ax |
| 397 | + mov MEMCPY_DEST, offset SP_SCORE_2N |
| 398 | + mov MEMCPY_LEN, 8 |
| 399 | + call _memcpy |
| 400 | + |
| 401 | + jmp nsps_end |
| 402 | + nsps_2s_end: |
| 403 | + |
| 404 | +;Check if the score is better than the third score |
| 405 | + mov ax, NSPS_SCORE |
| 406 | + cmp SP_SCORE_3S, ax |
| 407 | + jge nsps_end |
| 408 | + |
| 409 | + mov ax, NSPS_SCORE |
| 410 | + mov SP_SCORE_3S, ax |
| 411 | + mov ax, NSPS_NAME |
| 412 | + mov MEMCPY_SRC, ax |
| 413 | + mov MEMCPY_DEST, offset SP_SCORE_3N |
| 414 | + mov MEMCPY_LEN, 8 |
| 415 | + call _memcpy |
| 416 | + |
| 417 | + |
| 418 | +nsps_end: |
| 419 | + |
| 420 | +;Restore registers |
| 421 | +pop dx |
| 422 | +pop cx |
| 423 | +pop bx |
| 424 | +pop ax |
| 425 | + |
| 426 | +ret |
| 427 | + |
| 428 | + |
| 429 | |
| 430 | === modified file 'singlepl.asm' |
| 431 | --- singlepl.asm 2011-06-18 14:23:09 +0000 |
| 432 | +++ singlepl.asm 2011-06-18 21:26:31 +0000 |
| 433 | @@ -36,7 +36,8 @@ |
| 434 | ;; Contains the single player mode. |
| 435 | ;; |
| 436 | ;; Index: |
| 437 | -;; _single_player() -- Play in single player mode. |
| 438 | +;; _single_player() -- Play in single player mode. |
| 439 | +;; _sp_gameover() -- Prints the game over screen |
| 440 | ;; |
| 441 | |
| 442 | |
| 443 | @@ -135,6 +136,11 @@ |
| 444 | cmp MODE, MODE_COMPETITION |
| 445 | jnz sp_start |
| 446 | |
| 447 | +mov NSPS_NAME, offset PLAYER |
| 448 | +mov ax, SCORE |
| 449 | +mov NSPS_SCORE, ax |
| 450 | +call _new_sp_score |
| 451 | + |
| 452 | call _sp_gameover |
| 453 | |
| 454 | sp_end: |
| 455 | |
| 456 | === modified file 'twopl.asm' |
| 457 | --- twopl.asm 2011-06-18 16:04:12 +0000 |
| 458 | +++ twopl.asm 2011-06-18 21:26:31 +0000 |
| 459 | @@ -57,6 +57,8 @@ |
| 460 | push cx |
| 461 | push dx |
| 462 | |
| 463 | +mov MODE, MODE_PRACTICE ;FIXME |
| 464 | + |
| 465 | ;Ask the first player's name |
| 466 | |
| 467 | mov IF_MSG, offset tp_msg_fplname |
