lp:~fboucault/unity-2d/shell_gestures

Created by Florian Boucault and last modified
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Branch information

Owner:
Florian Boucault
Project:
unity-2d
Status:
Merged

Recent revisions

1007. By Florian Boucault

Deactivated gesture dragging in hide mode 0.

1006. By Florian Boucault

Implemented 4 fingers launcher dragging.

1005. By Florian Boucault

Instantiate GestureHandler thus enabling 3 fingers pinch and 4 fingers tap.

1004. By Florian Boucault

Removed unused include.

1003. By Florian Boucault

Merged from trunk

1002. By Albert Astals Cid

Disable some bindings to gain speed

Updating the monitoredArea and the inputShapedArea when the animation of the launcher
is happening is an overkill since they are quite expensive and the animation triggers them
a few times

1001. By Albert Astals Cid

Improvements to ShellDeclarativeView::updateShellPosition

Add comment about why the function is needed
Adapt the code so that more than one StrutManager is supported

Approved by Florian Boucault

1000. By Florian Boucault

Finer change notification for property SpreadMonitor::shown

Approved by Albert Astals Cid

999. By Florian Boucault

Removed DashClient.activePage() getter, setActivePage() setter and activePageChanged signal

Approved by Albert Astals Cid

998. By Florian Boucault

Simplified implementation of:
- ShellDeclarativeView::toggleDash()
- ShellDeclarativeView::setDashActive()

Details:
- Removed ShellDeclarativeView::isSpreadActive().
- Moved forceActivateWindow() from ShellDeclarativeView::setDashActive() to Dash.qml
- Fixed ShellDeclarativeView::toggleDash: no need to setFocus() as forceActivateWindow() will be called upon setting dash.active to true.

Added comments to ShellDeclarativeView::onAltF1Pressed().

ShellDeclarativeView::dashActive property is now only used as storage for the boolean. All behavior is done in Dash.qml's active property.

Approved by Albert Astals Cid

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