lp:~fboucault/unity-2d/launcher_kde3_support

Created by Florian Boucault and last modified
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Owner:
Florian Boucault
Project:
unity-2d
Status:
Merged

Recent revisions

625. By Florian Boucault

Empty commit to link bugs fixed by that branch.

624. By Florian Boucault

[launcher] KDE3 applications now appear in the launcher.

That required to take into account the case where a BamfApplication's user_visible
went from false to true.

623. By Florian Boucault

do not run pkgbinarymangler to convert images to 8bit since this breaks
the launcher icon background handling. (LP: #809205)
(QT upstream bug: http://bugreports.qt.nokia.com/browse/QTBUG-4459)

622. By Florian Boucault

[packaging] Added placeholder entry in debian/changelog.

621. By Florian Boucault

[packaging] Merged the 3.8.10-0ubuntu1 release.

620. By Aurélien Gâteau

[i18n] Bring back the .po files

Removing the .po files was not a good idea after all: the build system needs them and it makes sense from an upstream point of view to ship translations with our source code.

619. By Olivier Tilloy

[libunity-2d] Move the roles matching logic from the aggregator to the Place object, where it really belongs.
This allows to use a filter proxy model on a Place model directly in QML.

618. By Aurélien Gâteau

[i18n] .po files are supplied by Launchpad, so remove them from the source so that packages do not ship them.

A packager can still explicitly add .po files for customization purposes.

617. By Florian Boucault

[dash] Fix use of opengl rendering backend: artifacts were displayed, even more so with transparency enabled.

The cause of the issue was that the QGLWidget viewport was set on the QDeclarativeView
before having setup the QGLWidget's flags.
Implementation of Unity2dDeclarativeView is much clarified as a result and this change
impacts all the components using it:
- launcher
- dash
- spread

Synchronization to VBlank has also been activated.
Set viewport update mode to QGraphicsView::FullViewportUpdate when using OpenGL.

616. By Aurélien Gâteau

[panel] Build with QT_NO_KEYWORDS. Needed to be able to use UnityCore.

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lp:unity-2d/3.0
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