lp:~fboucault/unity-2d/drag_drop_qml_item
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- 393. By Florian Boucault
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[launcher] Simplified implementation of drag and drop.
New DropItem QML item that can receive drag and drop events.
Removed handling of LauncherItem's drag and dropping from LauncherView. Code is back to what it was before.
DeclarativeDragDropEvent now wraps QGraphicsSceneD ragDropEvent instead of QDropEvent. - 392. By Ugo Riboni
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[launcher] Adds an autoscrolling feature to the launcher. It works by having two sensitive zones at the top and bottom of the launcher. When the mouse enters these zones, the laucher will scroll up or down if needed, until the mouse leaves the zone.
- 391. By Olivier Tilloy
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[launcher] Support dragging files to the trash.
This changeset also implements the generic infrastructure needed to delegate drag’n’drop events’ handling to launcher items.
- 390. By Olivier Tilloy
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[launcher] Make favorite applications drag’n’dropped on the launcher persistent.
- 388. By Ugo Riboni
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[launcher] Implement various look and feel changes in the launcher to match the launcher design on Natty.
The only functional change is the "pips" on the right side of the window to indicate the number of open windows.
There are also changes to the icon and blended image providers, to correctly handle scaling if requested in the former and to use the right compositing mode for the latter. Both also have more warnings and safer code.
Everything else is visual changes and code cleaning. - 387. By Aurélien Gâteau
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[launcher] Gold is a bit more picky when it comes to library linking. Adding QtNetwork fix a link failure in UnityApplications.
- 386. By Florian Boucault
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Reverted unwanted changes from the maverick version to session/
unity-2d. desktop
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- lp:unity-2d/3.0