exult-engine:merged-devel

Last commit made on 2020-04-12
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git clone -b merged-devel https://git.launchpad.net/exult-engine

Branch merges

Branch information

Name:
merged-devel
Repository:
lp:exult-engine

Recent commits

ae96f32... by DominusExult <email address hidden>

Don't feel stuck at the "You must start a new game first." screen. Someone I showed the game, didn't know what to do

76c1952... by DominusExult <email address hidden>

Marzo's proper fix for the ambient light makes this change unnecessary and even disruptive

b413012... by Marzo Sette Torres Junior <email address hidden>

Fixing UI_ambient_light

Its behavior was flipped from the original. Also forcing palette
update when changing camera object. Combined, these fix bug 2051
"SI: some scenes don't change the palette back afterwards".

b3226fe... by DominusExult <email address hidden>

Upped the required macOS system to run Exult. SDL2 requires 10.7 and due to SDK oddities it is safer to go with 10.10 for 64bit builds

fa123b3... by DominusExult <email address hidden>

fix for one of the symptoms of ambient_light not working correctly. See bug #2051

bc51bda... by DominusExult <email address hidden>

Removed hopefully the last remnants of the old iOS code: We are not using this info-ios.plist anymore, nor are we building an ios app bundle via autotools.

2e27d5d... by DominusExult <email address hidden>

The macOS bundle and disk image rules needed a slight tweak to make them less error prone.

ce1fd14... by DominusExult <email address hidden>

Apple quietly got rid of CpMac which we were using to build macOS snapshots

944e770... by DominusExult <email address hidden>

fix for spells in NPCs (resulting in wrong spells being used, e.g. in Cantra/Batlin crystal ball scene. Regression from 646782635, fix by Marzo

070d6e4... by Marzo Sette Torres Junior <email address hidden>

Fixing a few issues from 0703bee4

Including build break with midi SFX enabled.