lp:~exarkun/pybullet/near-callback

Created by Jean-Paul Calderone on 2012-09-08 and last modified on 2012-09-08
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Owner:
Jean-Paul Calderone
Project:
pybullet
Status:
Development

Recent revisions

47. By Jean-Paul Calderone on 2012-09-08

Start of support for near callbacks, but they probably aren't useful for anything

46. By Jean-Paul Calderone on 2012-09-03

Fix a bug which caused RigidBody.getCollision to return None when the body's shape was given to its initializer rather than via a setCollisionShape call.

45. By Jean-Paul Calderone on 2012-01-18

Change the order in which bullet libraries are linked, fixing usage with a static build of bullet.

44. By Jean-Paul Calderone on 2011-09-15

Expose btCollisionObject::setFriction and btVector3::dot

43. By Jean-Paul Calderone on 2011-09-15

Allow btRigidBody construction using the btRigidBodyConstructionInfo constructor (using a class method) - except for the additional damping parameters.

42. By Jean-Paul Calderone on 2011-09-15

Add Vector3 cross products, addition, and subtraction.

41. By Jean-Paul Calderone on 2011-09-14

Support Vector3 multiplication by a scalar

40. By Jean-Paul Calderone on 2011-09-14

Add Vector3.normalized, mirroring btVector3::normalized

39. By Jean-Paul Calderone on 2011-09-14

Wrap btQuaternion::operator*(btQuaternion&)

38. By Jean-Paul Calderone on 2011-09-14

Wrap btQuaternion::getAxis and btQuaternion::getAngle

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