lp:~exarkun/pybullet/expose-kinematic-ghost

Created by Jean-Paul Calderone on 2012-09-08 and last modified on 2012-09-08
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Owner:
Jean-Paul Calderone
Project:
pybullet
Status:
Development

Recent revisions

21. By Jean-Paul Calderone on 2010-12-31

Expose btDynamicsWorld::addAction

20. By Jean-Paul Calderone on 2010-12-27

Expose the ghost attribute of KinematicCharacterController; also add the warp method to that class, and add CollisionObject.getWorldTransform to be able to test the warp method (plus, it is useful).

19. By Jean-Paul Calderone on 2010-12-27

Test DiscreteDynamicsWorld in a reference cycle and fix the segfault that happens in that case.

18. By Jean-Paul Calderone on 2010-12-26

Expose SphereShape.getRadius and add a test for getCollisionShape/setCollisionShape

17. By Jean-Paul Calderone on 2010-12-26

Add a demo with OpenGL visualization

16. By Jean-Paul Calderone on 2010-12-26

Unwrap EmptyShape, it does not really work.

15. By Jean-Paul Calderone on 2010-12-19

Add a SphereShape wrapper and expose the btCollisionObject::setRestitution and ::getRestitution methods

14. By Jean-Paul Calderone on 2010-12-19

add a license

13. By Jean-Paul Calderone on 2010-12-19

Add a port of the hello world demo

12. By Jean-Paul Calderone on 2010-12-18

Wrap more motion state-related methods and parameterize more of the RigidBody constructor parameters.

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