lp:~dylanmccall/unity/panel-drag-frontmost-maximized

Created by Dylan McCall on 2011-03-15 and last modified on 2011-03-17
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Owner:
Dylan McCall
Project:
Unity
Status:
Merged

Recent revisions

957. By Dylan McCall on 2011-03-17

Continue to decorate or undecorate umaximized or maximized windows regardless of current focus. Fixes race condition. (LP: #736580)
Removed obsolete FIXME.

956. By Dylan McCall on 2011-03-17

Removed code that compares window->desktop (), because that cannot be trusted.

955. By Dylan McCall on 2011-03-17

Added double left click for PanelTitlebarGrabArea.

954. By Dylan McCall on 2011-03-16

Explicit response to double clicking the panel instead of calling OnRestoreClicked. Restores front-most maximized window.

953. By Dylan McCall on 2011-03-15

Strengthened code for determining front-most maximized window.
Split WindowManager::IsWindowVisible to IsWindowOnCurrentDesktop and IsWindowObscured.
Added PanelMenuView::GetMaximizedWindow, which returns the (maximized) window attached to the top panel.
Updated OnMouseMiddleClicked.
Removed debug messages.

952. By Dylan McCall on 2011-03-15

IsWindowVisible checks for maximized windows above the given window, on the current desktop and viewport. Fixes ordering issue from last commit.

951. By Dylan McCall on 2011-03-15

MouseDown in menu bar drag area affects last maximized window, regardless of current focus (LP: 716177).

950. By Mirco Müller on 2011-03-15

added:
  tests/ui/TestQuicklistVisuals.cpp
modified:
  src/QuicklistMenuItemCheckmark.cpp
  src/QuicklistMenuItemLabel.cpp
  src/QuicklistMenuItemRadio.cpp
  tests/CMakeLists.txt
  tests/ui/TestQuicklist.cpp

Fixed rendering of disabled Quicklist-items (Label, Checkmark, Radio).
Added new visual test-case to ui-tests. Fixes LP: #676928

949. By Rodrigo Moya on 2011-03-14

Connect to IndicatorObject's accessible_desc_update signal

948. By Alejandro Piñeiro on 2011-03-14

[a11y] Emitting the signal 'children-changed'

It adds the emission of this signal for
  * UnityRootAccessible: each time a window is added
  * UnityLauncherAccessible: each time a launcher icon is added/removed

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lp:unity
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