lp:~dyams/unity-2d/hover-topleft-corner-no-launcher
- Get this branch:
- bzr branch lp:~dyams/unity-2d/hover-topleft-corner-no-launcher
Branch merges
- Gerry Boland (community): Approve
- Alberto Mardegan: Pending requested
-
Diff: 12 lines (+1/-1)1 file modifiedlibunity-2d-private/src/edgehitdetector.cpp (+1/-1)
Related bugs
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Recent revisions
- 781. By Lohith D Shivamurthy
-
Launcher should not be revealed when mouse hovered in the panel area. TopLeft corner for LTR,
TopRight corner for RTL) - 779. By Haggai Eran
-
Hi,
This branch contains fixes for issues #877292 and #858053.
To test it, run unity-2d under a right-to-left locale, and maximize a window. After applying the patch, launcher autohide should work correctly at the right edge of the screen, and the window buttons on the panel should be aligned the same as with the left-to-right version.
Regards,
Haggai - 778. By Renato Araujo Oliveira Filho
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[cmake] Update cmake scripts to allow build and test application in a different directory.
Created uninstall rules for the project.
- 776. By Olivier Tilloy
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[dash] Remove an unused line of code.
It was referred to in the getView(…) static function that was removed at revision 407. - 774. By Olivier Tilloy
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[lib] Normalize the pkg-config file for libunity-
2d-private:
- use pkg-config variable substitution where available
- remove spurious 'Library' key
- hardcode the version to match that of the package, in want of a better solution
- add missing dependencies and make them all private - 773. By Lohith D Shivamurthy
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This branch is only to fix lp:881458. [Super-S key, launcher tooltip visible]. Changes related to other bugs are removed.
- 772. By Florian Boucault
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D-Conf option 'use-opengl' was not taken into account because the absence of
command line parameter -opengl was overriding it.
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- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:unity-2d