~dokomix/dokomix/+git/taisei:new-docs

Last commit made on 2021-11-05
Get this branch:
git clone -b new-docs https://git.launchpad.net/~dokomix/dokomix/+git/taisei

Branch merges

Branch information

Name:
new-docs
Repository:
lp:~dokomix/dokomix/+git/taisei

Recent commits

93bd7c9... by Alice D <email address hidden>

Controller Documentation (#326)

* controller docs

* add link to docs section in main readme

* change wording

998e442... by Alice D <email address hidden>

Math/complex numbers documentation (#313)

* math doc initial commit

* PR review

* re-add missing images, add new sections, address PR issues

* fix typos

* PR review and simplification

* add readme link

* remove unneccessary image

af0aef0... by Alice D <email address hidden>

Build/Maintainer Docs (#319)

* stashing changes for build/maintainer docs

* more stashing

* fix header names

* add more TODO sections, cleanup

* PR additions

* move section up readme in doc

* more sections and clarification

* add build instructions for macOS/emscripten/Linux

* move certain sections, expand emscripten

* PR review

* PR changes, splitting off packaging into other README

* add missing line

* change ASan explanation

* PR changes

* move openssl to optional

ebfb8ec... by Alice D <email address hidden>

Improved README. (#303)

* improved README, broken out from previous PR

1ae8811... by Andrei Alexeyev <email address hidden>

lasers: improve collision; move to lasers/

Moved quantization out of the draw code. The laser is now quantized once
per frame, and the segment data is used for both collisions and
rendering. Player motion is now accounted for as well, preventing
phasing through thin lasers. The overall result is more precise *and*
faster collision detection.

20b360f... by Andrei Alexeyev <email address hidden>

geometry: rework lineseg_circle_intersect; add a few useful functions

Fixed a false negative in lineseg_circle_intersect that could occur when
the closest point lies outside the line segment, yet the segment is
still within the circle's radius. Optimized to avoid square roots. Added
functions for querying the closest point on a line segment without
distance restrictions.

593f756... by Andrei Alexeyev <email address hidden>

renderer/null: return a more sensible fake viewport value

Avoids an assertion failure in r_framebuffer_viewport_rect

9f2a363... by Andrei Alexeyev <email address hidden>

stage: fix --frameskip

4d1b4eb... by Andrei Alexeyev <email address hidden>

lasers: new renderer based on signed distance fields (#317)

* lasers: new SDF-based renderer (WIP)

* lasers: tweak sdf_apply shader

* lasers: fix incorrect rendering at 'unlucky' resolutions

* lasers: optimize rendering of multiple lasers

Try to coalesce render passes as much as possible

* lasers: fix warning

* lasers: move rendering into a new file

* lasers: correct "time" coordinate mapping for texturing

* lasers: wrote a novel about laser rendering [skip ci]

* lasers: fux tpyo

* remove references to old laser shape shaders

* lasers: fix some rendering edge cases

cbe07e5... by Alice D <email address hidden>

story: fix some typos and awkward wording (#316)